I played it to the end, and I have bad news.
This game is bad. Not a people-throwing-up-in-the-streets-from-exposure stink-nugged bad, but it's not good.
The graphics... Need a lot of work. Walking got repetitive, using "up" to do things like enter doors and walk down the stairs felt awkward. The hero swings his sword in a very awkward way - work on the graphics?
The gameplay needs more variation than "explore the world map, hunting for gold and XP", then when you've cleared 20 caves, "Go kill the evil queen". There were seriously only three monsters in the game.
Spider-man-taur-thing.
Ghost.
Big guy with hooves.
Four monsters if the count the recolor of the big guy with hooves that you meet on the world map.
The game is both too easy, yet too challenging. When you're playing as a Fighter, it's hard to get ahead. The swords are lackluster, basically each level is just an upgrade over the previous. A high-level swordsman should be chopping through his enemies like a hot chainsaw through an airplane fuselage. (Which is similar to a hot knife through butter, only the Mythbusters haven't deigned to cut butter with a hot knife yet.)
Instaed, it was painfully dull and simple math. Chop up one dungeon, sleep, rinse, lather, repeat. And that was a pure strength-fighter, not a mage. According to the other people here, a mage can do it without any resting at all.
One thing that seems to have been fixed is the infinate money bug wherein the potion of wealth gives more money than the cost of the ingredients - I am not sure this is a change for the better. The queen was painfully difficult to kill - in fact, my character killed her at -3 HP. I don't know why he didn't die at 0, but he didn't, and I beat the queen.
Some reccomendations for change:
More variations (making about 10-20 different combat animations would be nice) in animation.
More choices (the game was so simple and straightforward that someone who wanted to could probably program a bot to beat it automatically in under two hours.)
Some character customization would be nice. Maybe subtle changes in the character's appearance based on how his stats are. Change his outfit or even his gender would be nice, too. Especially his gender. I'm wierd, I hate playing a male character. :P
More things to do. There were three characters in ALL OF THE GAME with speaking parts. The old guy, the protagonist, and the Queen. By the time I got to her, I was ready to say "You know what? Those dicks back in the town are jerks to me. They take my money but never speak to me at all. How about me and you take over that festering hole?"
So, yeah. Needs some work. The graphics are dated and too... One-dimensional. Style is lackluster - this has been done before, and executed better. The sound was okay but got repetitive after awhile. The violence was unremarkable. How about some blood next time? Interactivity was a joke, really. There was no funny to be had.
And the "Extras"? You add a functional save option - something that the original should have had - and add a crappy "Extras" menu that only lets you view a half-arsed sketch of the characters, find out that the Big Bad Evil Girl was originally going to be a romantic interest (which would have been a much better choice, in my opinion), and that the 'name' of the game world is an anagram of your handle?
And then you say it's been changed a lot from the original version? That's like buying a rusted old car, repainting it, adding a new rear-view mirror, and saying it's a whole new vehicle again.
Sorry. This shows promise, but unless you put a lot more work into it, it's just a big steaming pile of wasted bytes, and in all honesty probably deserves to be BLAMmed.