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Reviews for "-Telepath RPG Chapter 1-"

Very Impressive.

Very good game, I got four different endings and enjoyed doing so.
Graphics: Simple but appropriate. The fuzzy portraits were annoying, though. The combat graphics were nice, but could use some improvement.
Style: Vaguely reminded me of Malapa's Challenge at times. My suggestions for the improvement of the attacks follows.
Mind Blast: Make the beam wider as the skill level rises.
Mind Shield: Make the glow around the character wider and brighter at the skill level increases.
Pyro Blast: Make the fireball and the explosion tiny initially, but at level 10 or so it should take up something like a quarter of the screen.
Feedback: The number of orbs should equal the skill level, up to a maximum of ten.
After a certain skill level, perhaps ten, you should allow people to buy the higher level books. It would be cool if the new books changed the attack visually.
Also, add more skills. And if you want to go with the money-as-exp bit, you should play GreenCastle: DoubleExodus for some ideas.
Sound: Goes quite well with the game, not much to be improved here.
Violence: No blood, no problem. I like the simplicity.
Interactivity: Mostly ok, but with one glaring exception: The running system. Instead of making people use both the arrow keys and WASD to run, just make them use one of the two plus shift.
Humor: Not really applicable, but I liked the drunken guard and the excessive bureaucracy.
Overall: Very nice game. If you continue to improve it through the chapters, you may very well be able to top Malapa's Challenge. Given that it didn't take you that long to finish the actual game (as opposed to the the total time including the time spent learning the programming), I think you might be able to do so within a year.
I eagerly await the next chapter of what should be an epic RPG.

MalTheDestroyer responds:

Great, thank you for that carefully considered and helpful review. I'll definitely take your ideas into account for the next one!

pRETTY COOL

Pretty cool game. Keep up the goodwork.

great game

it had a bad ending(s) however....maybe should have put a little more thought into that...also, the guys kept getting harder the more i leveled up..when you redo the game...lets the guys stay the same "hardness" for lack of a better word and just have more levels...i realize this is just chapter one so maybe thats why they got harder to make it last longer....but anyway overall awesome game, i like how you can choose different paths!!!

keep up the hard work

MalTheDestroyer responds:

Hey man, thanks for the review! The bad endings aren't really endings, of course: they're just the set-up for Chapter 2. ;) Speaking of which, you can try it out at SinisterDesign.net while I continue working on it.

You're a girl!?

Holy sh-t. I didn't know you were a girl..... In the tavern type thing I thought the guy was just extremely drunk.

MalTheDestroyer responds:

It's deliberately ambiguous so you can decide for yourself.

damn

way harder than i remember. the second one is WAY better. this one is good to. but in this one personality and aptitiude are to important.