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Reviews for "Moon Miner"

its ok

the game is ok except i have to drill a mine twice to dig into it and as other people say this game is not like motherload its totally different. in motherload ur in a car going underground like dig dug. this game u use a drill to get into mines. also if you make another one of these you should make some power ups or something the thingy moves too slow ><

Not the best game in the world...

..then again by far not the worst, *coughrunescapecough*, kinda boring, but the music was ok. Kinda similar to Mother Load in a WAY. But gameplay is diffrent. Anyways, improve!

Nice.

It was enjoyable, very arcade like.
It lacks alot. But hey, what can ya expect. lol

Good job.

Room for improvement

I think you've got a solid start here; an original idea with nice graphics. But there's a lot of ways you could improve your game, mostly taking cues from what other games do:

- shooting the enemies didn't do you much good, it only shaved off a fraction of a second before you could safely come down. One solution is to shoot to the sides or have a bomb that clears the screen. It would also be more worthwhile if shooting the rovers earned points.
- make the game more forgiving so you don't have to restart from the beginning each time. To do this add multiple lives, or a password for each level
- in the later levels it's really annoying spending all your time waiting for the slow rovers to cross before you can drill. Maybe they should all be about the same speed in a level
- the keys weren't intuitive. I think it would work better if there was just a drill key you hold down to drill instead of switching into a separate 'mode' you stay in until you press the key again.
- the game can go on forever. Maybe this just seems weird because old arcade games couldn't be designed like this (if the guy leaves the game you want the game to end so someone else can play). At least this way you don't need a pause button. Maybe replace flying mode with jumping, or a shield with limited fuel
- powerups! Such as: bonus points, bombs, higher jumps, shield power, body health, drill health, or faster drilling/walking. Powerups could be scattered on the ground and in the air
- lastly, how about doing something more creative with the moon environment? A lunar lander game for instance uses the facts that the moon's terrain is varied, and its gravity is low. Think about how you could make it more interesting given the environment

it okay

it was okay but i didnt care and the people come to fast i think