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Reviews for "Gravoor 4"

Pretty fun

5 for graphics bcos it was a blue blob surrounded by coloured lines (nice backgrounds though)
7 for style bcos i liked the game
7 for sound bcos i didnt want to kill something by the end of hearing the tune repeated over and over
10 for violence bcos I was able to bash a poor, defenceless blob against a wall and into lasers
7 for interactivity bcos i like to move the mouse (but it was a bit frustrating cos i have a laptop mouse thingy)
0 for humour bcos it wasnt funny
8 overall. It was good, but its been done b4, so it wasnt special.

very fun!

THIS was an addicting and very funny game..at first, i thougt lvl 3 was far to hard but when I was at the second world i tryed it again and it was so simple..its kinda cool how i felt I was improving while playing.
all i can think of to improve the game is if u try to make the arrow into a small dot to follo if ure making a another game. Couse the arrow can be quite annoying at the most tight parts. since I only played 2 levels in world 2 I do not know what the music was in the whole game. But as far as that I loved the music too. It didnt even get annoying after a time of playing. :D

Great Game!

That was a great game. It was also very tough. If you plan on making a Gravoor 5, I suggest making it a little bit easier.

The way the little fella moved somehow reminded me of a car.

I was also wondering, what music was the music that was playing in World 2?

Not Worth Front Page?

Very basic, decent, and remarkably average game. Now I don't know how hard something like this is to design and create so forgive my ignorance but I'll speak from a gamer's point of view - not a programmer's.

This game was hard - for me at least. Like others have said, when the character dies is seemingly random somtimes. I can touch the walls with my body sometimes, and other times I die without even my feet touching a wall or an object.

It was also boring. I quit after 'Return to the Cross' because I just wasn't interested. I don't see how anyone could stand 30 levels of this game. Tiny little levels, and grade school gameplay - I didn't get it.

The design was also very simplistic. The backgrounds, textures, objects, and the character were all VERY basic. I have no Flash drawing skills and I could replicate the artistic component of this game. The very average animation and art also added to the sense of boredom I got when playing this game. NOTHING about this game captured my attention.

Your Main Menu is also a little misleading in my opinion. Your "Tutorial" is nothing more than some text that barely explains how to play the game. To me, a tutorial is a hands-on chance to learn how to play the game. Your "Customise" is nothing at all but different colors of the same character - and that's just plain silly. If you are going to claim to have a customisable character, interchangable color alone doesn't do it.

So my suggestion - however invaluable - is to add some flare. Whether it be artistically, programatically, or in the features of the game itself - add something that makes this game stand out from others. Better special features, easter eggs, better levels, better design, and on down the list.

I don't think this submission was anywhere in the Front Page category. With a lot of work it certainly could be, but where it is at - I'm not impressed.

Good job anyway.

- 2/5 -

Too Cliche

Too cliche, but it was well made, had SOME originality to it, but it wasn't that great.