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Reviews for "Gravoor 4"

annoying, yet addicting

animations were good, and this game is annoying but in the good and addicting kind of way, the only real downside is the music kinda makes you feel like you're in an elevator

Had great potential... But still playable

The game has so much potential. The character is cutesy, the gameplay is simple. How can it go wrong?

I'm now stuck on the 10th level, mainly, I believe because of two things, which are perhaps what make the them that frustrating and annoying:

1) The game is seemingly unbalanced. Some of the levels are easy as hell, others are so demanding that you just want to immeditaely give up. However, they not demanding in a good way, they demanding, because of the next point...
2) The game is very unforgiving/glitchy. Several times, I've been able to get so close to a wall, the charcter's leg on oe side disappears. Other time, if I so much as touch the wall, it's game over. This is very unfair, as a mouse is not exactly the most-user friendly items around, even for this kind of game. You're sometimes confused as to how fast or slow you should move, and the difficulty with having a character that FOLLOWS your mouse, instead of being it, is sometime brought ot the fore-front with this error.

Address the above issues, and the game will be MUCH, MUCH better.

Well

/agree Tyang is right this was very frusterating.
If you want some tips just go but Starcraft: BroodWar and look for Use Map Setting games called Bounds, thier essentialy the same thing, but better made.

Not bad

I liked the general idea of the game but it just wasn't really... exciting or complex. I think you should add a time limit :)

Very Frustrating

If you're going to make a Gravoor 4, you really need to fine tune it much more. There were many cases where the legs and part of the body went through the wall and made it very difficult to tell what wasn't touching the wall and what was. Nonetheless, it was a good game, and the Gravoor was cute. I want a gravoor.