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Reviews for "Core Salvage"

Too much story; too little game

Another one that shows some promise, but who's going to wait long enought to see?

1) there's no "back" button in the story/instruction section.

2) I didn't seem to be able to play without entering a name and reading the story (maybe that was just me)

3) What was the name for, again?

4) TOO. SLOW.

5) some of the board elements were on top of the ball-thing when they should have been under it.

6) Again, an interesting idea - not too novel, but with some potential. Just PLEASE speed it up!

Youdagames responds:

1)No need for it read good the first time!
2)There is first read the story sequence when you have played it and read the story once you can acces play immediatly!
3) Your name is put into the story But then again You haven't read it anyway.
4) There is ways of playing it faster you find out how!
5) Some board elements ar ment to be on top Who made you level designer?
6) Speed is gained by way of play
Thanks anyway it made me explain some things!

Just a rehash of and old game only with a plot

Its on old idea with a plot this time around. Nothing special in this game... a nice flashly start with a cool comic book noir twist. The game is stupid to say the least and the phisics are horrid. Every time the ball hits something other then the moving panel it goes on a stright path back to the panel.... What about he balls rotation. It makes it very hard ricochet the ball onto and angel to get it to the goal. I don't know if I'm being to harsh or just annoyed. I'm sure you tried very hard... but try harder.

lacking

the game just wasnt entertaining, creative,
new, or original. the sprites were, however,
nicely rendered and the comic layout panels
were rich in design and visually appealing;
also, music was sparse and lackluster too.
though my biggest problem is the physics
with the side walls, confused as to why i cant
bounce it diagonally off, instead it follows it
evenly along, making it frustrating and difficult.
you say you fixed the bug, but it seems to be
still apparent.
score: **
MJ

Youdagames responds:

Oke let me explain again.
The thing you are talking about is no bug.
You can play balls with curve. When the ball moves down from the upper wall and you ricochet that ball while moving your ship downwards, the ball gets a backspin. when it then hits the upper wall the curve on that ball will make the ball cling to the sides.
It is basicly the same effect that you encounter when you push your thumb onto a ping pong ball the ball will first move away from your thumbs but due to the backspin it will find grip on whatever surface its on and return to your thumb.
Sounds complicated but it really isn't.
You the rotation of the ship to ricochet in angles for less curving balls. Yo!

it's good, and unique bugs!

it's quite good since it's not the usual type of crap you see, but then the bugs...on level 3, you proved yourself as genius: the switches the ball was supposed to hit, were NOT seen at all!! quite easy to find invisible in and outputs! seccondly, you could block the ball before it could damage your...your...um...your whatever-it-is-thingy. most ennoyingly, why the hell must you hit those in and outputs about 3 to 4 times before the thingy to the next level opens? otherwise, it's quite good and unique in it's style only. nice job.

boring

after the first 2 levels I got bored