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Reviews for "Castle Siege"

Actually pretty good...

I would consider adding a "difficulty level selection" option at the beginning. You could then let the player gain 1.5 times the money per kill on easy level and 0.75 on hard (or change the purchase price of the options according to the difficulty level); that would silence the "too hard" and the "too easy" crowds...

ITS ok

Its ok even though the golem is hard to beat you should put in a pause buttun and a better main menu but overall its good

not bad not good

the graphics need to be improved. a few landscape features to slow the enemy down and stem the flow would help. put the 'level curve to level 3 or give us some gold at the beginning.

Pretty nice game

I think this was a pretty nice game. Of course I´ve seen games that were better, but this one was pretty good still. It had some nice music, which is pretty important. I also liked the day and night time thing and that it actually turned dark. It isn´t really usefull or anything, but it just looked nice. As for the rest, I also liked the upgrades and the enemy guide. There weren´t that much different types of enemies though.

There were also a few things that could use some improvement in my opinion. First of all, I think the battleground could use a few more details. It´s only some grass right now and a brown path through it. I think it would be nice if you added a couple of trees, bushes and some water. You could make a few more enemies as well then that hide under water and in the trees. Second, I think it could use some sounds. The music was pretty good like I said, but it didn´t had any sounds at all. Third, you need to work a bit on the castle. It was just a square with a few smaller squares in it, that didn´t look good in my opinion. You don´t have to add a lot of details in it, but this just looked a bit simple. Also it could use some better special effects. When a fireball hit the enemy, it just kinda dissapeared, it didn´t to anything spectacular. It would´ve been nice if there would be a small explosion there. Fourth, I think the giants appeared a bit too quickly. At level 5, I had a huge castle, 2 times faster spells, 1 time more powerfull fireballs and 1 tower with iron arrows and I still barely had a chance when a giant appeared.

Overall 7 out of 10, 3 out of 5. Well as you can see, I think the most important thing that you need to improve is the graphics (battlefield, special effects, castle etc.). That´s too bad since the graphics are one of the most important things to me in a submission. Anyway, even though it could use some more work, I still think it was an alright game. Most of those ´defend your castle / base´-games are pretty cool and challenging. Keep up the good work.

Just a few steps short of...

being one of the best Defense games on the Portal.

The good:

I loved being able to use the towers like flak guns to get leading fire on enemies. It forces people to use just a little geometry, math, and logic.

Congratulations on using stuff from the Audioportal. More artists need to do that.

The bad:

This sucker was way too easy. I don't know WHY other people said it was too hard. Most of it was being on early and sighting the enemies with the mouse.

Definitely needs more levels. While limiting the levels forces people to replay in order to get other upgrades, that can also limit the amount of ahem, good reviews.

The ugly:

While 3.7 MB isn't the worst, it is still pretty big for a Flash game. Try compressing a little more or pruning the songs.

Try improving the graphics and polishing the sound effects just a tad more. I know this was a side project for you, but you won't get any slack from any NG users for that.