Nice one.
Fun game, it had me playing it for about an hour, first on Vetran then on Elite. Menu was useful, required some skill to aim and hit things (probably source of some of the "OMG WTF GAY GAY GAY" style reviews) and required moving and shooting (gasp). You obviously spent some time simply on the aesthetics of the game, and it showed, though not too much was shown via diff stages etc. what WAS shown was of good quality. Since you have two types of ammo projectile weapons, in a sequel, if you make one, something other than damage should be produced to tell them apart (Example, homing on Missles, and Splash Damage on Torpedos.) Codes usefull, and for those who said it was too easy, you were probably ON easy. You've recieved many usefull and supportive reviews, mine included, and a bunch of people who like 'teh pr0n'. Good Job, here's a quick wishlist of sequal features I'd personally like to see.
Wish List:
-More levels
-Ship Customization
-More enemies
-More weapon type variety (as said before permanant weapon upgrades, temporary etc)
-Plotline (would be nice, doesnt have to be epic, but a start, ending and general goal would be helpful)
-Keep Freelance mode, hopefully with a highscore table to compare and compete.
-Duel Mode
That about does it, thanks for the game.
PS. I made it up to 22700 on veteran in like 22 minutes before getting swarmed.
~Heero