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Reviews for "SSB0: Mario vs. Ness"

Nice work

Overall, I'm pretty impressed with this little flash. There are a couple of minor imperfections that I'll get to later, but on the most part, this was excellent. The thing that helped this fall together the most was probably your sprite work, which, throughout the movie, was almost flawless. The motion of the characters flowed perfectly. The only complaint I have about the sprite work itself is a couple of minor details regarding the block pacement. I know I'm being picky, but the gap in the middle of the battle arena had a half of a block on either side. It would have been better to place it between blocks, like in the game, but again, it's just a minor detail. Another little flaw were the upper blocks on the right side of the screen (the ones that the characters could hit from below). If you look closely, there is a tiny gap between blocks, that periodically switches which pair of blocks it sits between throughout the course of your flash. I noticed that you used a combination of 8- and 16-bit sprites for this animation (16-bit characters on an 8-bit background), a rather interesting, but good, choice in my opinion. You could have used the 16-bit graphics for Super Mario Bros. from Super Mario All-Stars, but, for a Super Smash Bros. game, the 8-bit background seems more like something the actual developers would have chosen for the game (in both 64 and Melee, the Super Mario levels stayed fairly true to the original version of the classic, after all). Which brings me to your style: you did a superb job of creating a 16-bit version of Super Smash Brothers. One of the best things was your excellent reproduction of that unusual jump Ness has in the games, but I also liked the charred look you gave him after the encounter with the fireflower (and likewise with Mario after he was hit with PK Fire). His attacks were, on the most part, good-looking. PK Fire looked nice, PK Thunder and PSI Shield looked excellent. Unfortunately, I wasn't so impressed with the Baseball Bat and YoYo he was equipped with, but if I remember correctly, EarthBound didn't give a decent sprite of either at any point in the game, so I'm not going to take off any points for it. I'm not even going to ask about the mushroom, but perhaps the Government of the Mushroom Kingdom needs to place some restrictions on what kinds of Mushrooms can legally be placed in a "?" Block. The sound quality could have been much better in places (particularly the voice of Ness), but it didn't hurt the submission too badly. Nice selection of varied, stylized violence throughout, the ending in which Ness wins was pretty funny, as well. Although the blood looked a little out of place in my opinion, I suppose it was somewhat necessary to get the point across that he was crushed in that bubble. I liked how you gave the viewer the ability to select two different endings, and the credits were pretty funny. Easily the best credits I've seen on any flash. Nice use of the Star Wars end credits. You gave a pretty long list without relying on that overused joke that involves a list of different things that went into the flash, with the name of the same person next to each one. "And Kenny Baker as R2-D2" was funny, considering that R2-D2 doesn't appear in the animation at any point (unless I'm overlooking some Easter Egg somewhere), and again, thanks, for not overusing that joke, by giving a huge list of characters not seen in the movie. "No Special Thanks To" was also pretty funny, I understand where you're coming from with the mouse thing ;) Overall, great work, you should be proud.

it was random.........I LIKE IT!

What Ness did to mario...........i wish u could do that in the real game..............and I liked the random events

Not to Bad

I thought the sprite animation was excellent but there was some work to be done with the flash stuff (ness's Pk thunder looked terrible). Overrall wasn't bad and i thought it was amusing.

This sprite fight's a might trite.

Graphics: Sprites. Lines appeared between some of the blocks during scrolling. Protip: make the bricks a pixel wider then they need to be, and overlap them so this doesn't happen. At least Ness moved in a side-view manner. Objects didn't seem to react to physics and gravity in a uniform manner, which is a common issue with sprite movies. Animation usually made sense, but many of the attacks were done without flair. Mario's mushroom trip was okay. Hope you're ready for a huge pretentious logo screen and a five minute long closing credits scene! :D Because, oh look, here comes one of each before you can play the damn thing again and click on the other guy!

Style: Painfully bad attempt at being bad-ass. No, wait, that's the artist's hurricane logo. "Heer cums a huwwicane!" The style of the actual Sprite movie is fairly low-key and kinda booring. Next time, try mixing it up a little with camera movement and such. Also, it would make more sense if Mario matched his background in terms of color depth. You don't have to match the color palletes of the sprites from different games, or anything, but at least picks sprites that are as consistant as possible. In this case, Mario world graphics would have been better. Check out some of FrOzEn_FoX 's shit. Now there's a guy who knows how to make a classy sprite movie!

Sound: As with graphics, sounds were a mishmash from various games in both series.

Violence: Every punch was dull and lifeless, until suddenly Ness's totally unecessary gory final attack. The author should have done what Smash Bros does, and made every hit SEEM brutal without the need for pointless blood. Things like camera zoom, flashes of light, and realistic buncing and impacts go a HUGE way towards implying violent, agressive impacts.

Interactivity: movie.

Humor: I understood that there were jokes. I didn't laugh, but I understood that they were there.

Overall: Slightly below average, for a mortal combat sprite movie. It didn't impress me, it didn't thrill me, and it didn't make me smile inside. It's just a bunch of stuff that happened. Try again, Elaborate Hurricane Intro Industries Incorporated Limited Studio, or whatever you call yourself. Seriously, take a look at what FrOzEn_FoX has done with sprites. You could learn a lot from him about style and storytelling.

good SSB

pretty good fight, I still think mario owns. anyway I hope you make more of these fights, i like them. cool flash vid