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Reviews for "Grave 3"

[-_-]

This could be very very good but unfortunatly you rush the graphics and that make it really bad, i mean, Flashy walls and zombies with heads 3 times bigger then their legs ,come on not in a zombie game ... Oh and the sound is really annoyingbut apart from that i give you 10 interactivity

FrostedMuffins responds:

Trust me, I didn't rush the graphics. Graphics are my downfall, and I know that, so I try to spend forever on them to make them look at least decent. Thanks a lot for taking the time to review!

it was alright

but it was a pretty slow like example the timer on the bomb was WAY more then 5 seconds or the door blasting open in the end to FOREVER. remeber 5 seconds feels longer then it kinda sounds. try it, sit and watch the clock for like a minute

FrostedMuffins responds:

There is lag. It takes 30 frames for the numbers to change and the game runs at 30 frames per second. So, ya, if anyone knows how to make it so there is less lag (and not by changing the quality to low), please email me!
Thanks for the review.

It was good...

With some more time this game could have been much better. In this case you are a newer artist so I cut you some slack. I look forward to seeing some more of your submissions.

Graphics- Not too great in this area but it was handrawn therefore original, 4.

Style- Alot like Doom huh? An okay rendering of a FPS.

Sound- Good quality sound, though you could have changed the music for some dramatization

Violence- Zombies + FPS = Violence duh

Interactivity- With me its either a 0 or a 10... It was interactive hence the 10.

Humor- Wasn't funny at all...

P.S. What's with the pentagram on the boss's head?... I thought they were infected... The pentagram isn't really even a satanic symbol, it's a symbolic reference to The Divine Goddess... A Pagan nature goddess...

Decent

Pretty good but it could use lotsa work

Not bad

I didn't play your other games so I don't know how this one compares. All I know is I found this one frustratingly slow, plus I didn't feel like I had a great deal of control over what was going on.
You obviously put some time and effort into it, and there were some nice touches. I suppose I just like my shooters to be a bit more frantic - shooting three monsters with the shotgun and then hanging around waiting for my character to move through the next door by himself didn't really get my pulse racing.
Would like to see what you do next tho!