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Reviews for "Nightmare On Floor 53"

Medium

not that bad not that good

SuperDuck-Spanjj responds:

yessir

Not terrible... not spectacular...

OK, fair and honest review...

The sound could be improved - you went from way too loud to suddenly cutting to silence or very near it... this felt way too trite... I think that a more subtle soundtrack that built up slowly would have been more effective in increasing tension. As it is it felt like watching one of those cheesy 50's B-movie horror flicks... The graphics weren't bad but there really wasn't much to them - never showing the character at all - could go either way with this. I understand using the 'point of view' for dramatic effect but I also felt like the only reason you didn't show a character was that you couldn't draw a decent one... Not saying that you can't just saying it felt that way... Overall though it was a decent effort and the twist at the end (although nothing to piss oneself over) was a little humorous...

Work on the sound man! I think that if this were scored better (music core not point score), you'd get higher ratings.

Decent job - keep it up as if nothing else it was in fact original...

SuperDuck-Spanjj responds:

Thanx, most people are commenting on the music so i'll definitely look into it. i could of drawn the character but it would of taken me a while and i dont think he was all that necessary, thanx for the review tho!

Haha...

You have a great sence of humor >:D

SuperDuck-Spanjj responds:

:P i try

Quite a few things you could spruce up.

if you want to create an eeree atmosphere, the first thing you could try is to not have such vivd colours within your film. Remember that colours don't have to correspond to how they look in real life. Manipulate your colours teh way you would with your composition. For instance, If a character is wearing jeans, they don't have to be blue. A viewer will accept almost anything so long as it's believable in the context of your movie. In the case of your flash, try not to use just a black screen to represent darkness, give us outlines of objects within the room, making us know it's dark, but want to see farther into the room. There are so many scary implications when you can immerse yourself like that. There were compositional choices you could make too to get a better effect. You could have had the can REALLY big perspectively in the foreground so that it takes up almost half the screen. Then, when the character opens the door in the background, the light from the hall lights up the words "red paint" on the bucket. And the guy just keeps screaming when he sees it.

Anyway, nice effort on it. Maybe research some composition basics and try substituting colours in ways you wouldn't think before.

SuperDuck-Spanjj responds:

hey thats some excellent advice, thanks for taking the time to write the review. ill defo try to do some of that :)

Hahaha this was brilliant

Are you a professional? This was absolutely amazing! The music fitted perfectly in every scene... it just rocked! I laughed my head off!

SuperDuck-Spanjj responds:

lol, professional? non monsieur but im glad you liked it anywhoo :)