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Reviews for "Treasure Assault v0.8"

ok

It was alright . I gave it a 5 because games rule compared to movies. I played to level 4.

Aldarnc responds:

Lol thanx, you should play the later levels too :)

Man i cant pass the first level

Does anyone have the same problem or am i just a noob at this game?

Aldarnc responds:

Read the controls at the start. SHIFT = Fire weapon.

In the next version (0.9) i will add a more dynamic Instructions system.

1,705... any good?

anyways, this really needed heaps of work. a decent engine i think, with good controls and game play, but the graphics were certainly sub-par.
the menu looked pretty n00bish, the ingame graphics needed around 5 times more detail, and the maps just needed to be bigger... not bigger in proportion to the player, bigger in terms of screen size.
sound also needed improvment - the song didnt loop, and wasnt that good... no sound effects?! wtf! need sound effect dude.
overall, average game.
5/10
(THE THUMB: sideways)

Aldarnc responds:

I have never spent so long on it that the sound didnt loop, so i didn't know about this.

I know about the sound effects, and im also making a better menu.

However the graphics do need some changing, such as the character and more detailed tiles but apart from that i think theyre ok...

Average, but with tweaks could go further

I like this game for the actual entertainment, and it is good to see that you improved from the last version of this game. However, it also seems like you used one new whole version and you didn’t actually improve as much as you should have, you didn’t change an awful lot. This is an average game, it’s just a shame you overlooked some improvements that could be made in both it’s and there are still many tweaks that should be made before you brought out a third (if you choose to do so) and final version….
First off, graphics. To be honest, this was nothing special and is merely average if that. I liked the menu screen with you way you faded the menu screen with the blue colour. I thought the game would look a little better, and to be honest I got the impression throughout the game that you couldn’t be bothered to fill the whole screen, for example extremely large portions of the menu screen and game over screen were white. The ‘game over’ screen looked very sloppy, and this just gave out a feeling of laziness, and gives the player an impression that you didn’t put enough effort as you could have. For example, there seemed to be a lack of graphics even in the actual game screen, which was a little disappointing. The maze strip only covered about a 3rd of the screen and the rest was just a white screen, even the background of the maze screen was a plain black colour. Hardly anything like eye-candy is it? I was also surprised to find that even in the maze you did draw the tiles were plain white, matching about 75% of the rest of the screen. Obviously I suggest that you try to improve on the graphical area of your flash so there isn’t so much a lack of graphics. Go wild! Add a funky background to the game, try and make it patterned and exciting or treasure colours and pictures such as gold and rubies, to match the theme of the game. Try to also blow up the size of the map a bit and make it cover the whole screen; this would improve the presentation of “Treasure assault” and would prevent the game appearing a little sloppy and more organized. Take advantage of this, you could make more pathways twisting and turning and more enemies, I would rather have a few large screens for the whole game rather than a lot more smaller and only half as good ones. Create more complex enemies and hazards such as crushing spikes and some more crazy power-ups. I wasn’t too impressed with the animation because it was a little simple, try to make the back kegs of your character move, and make an animation when you shoot an enemy rather than it just suddenly disappearing -the characters looked and move much too plain. Try to make them more imaginative, and make the treasure look more than gold blobs.
Next, sound. Pretty amusing and I think that song was one of he most hilarious I have ever heard – I love the way you changed the words into something about ebay, whilst keeping the exact same timing and tune as the original song. However it did get repetitive so I would suggest adding a mute button, and also the song ends after a while so make it loop around. I would also like to see some sound effects in this such as when you shoot enemies or collect a piece of treasure.
Finally, gameplay. Definitely the core aspect. I liked the way how you made this into a classic ‘treasure hunt’ puzzler but also it was interesting how you did it. For example, instead of just moving around in all directions like you normally do with this kind of ‘board appearance’ game, we had to jump about and climb up ladders. This was interesting because at first I didn’t think we’d get to move about in this way because of the way the maze was set out. There were times though that the game was very frustrating because of some near impossible jumps I had to make, but I guess that just adds to the challenge.
Overall, where graphics fall this game makes up for in gameplay. I do feel though not enough was changed in a whole version and that this is merely an average game, but it has good replay value and with some tweaks should go a lot further.

You have just been reviewed by
~T_C

Aldarnc responds:

WHOA! Where to start...

Ok, about the graphics, some people like the "old school" type graphics, and some don't. I think the general feeling is that they need updating, however. In version 0.9, they will be the same style, but in version 1.0+ i will update them to have more detail and generally more pleasing to the eye, but trying to stick with the "old school" type genre.

The fitting the screen thing, this is only because after i made the first two levels, i realised that maps should be bigger, so i increased the screen size. I don't really find it much of a problem, but in the final version it will be ironed out nicely. In versopn 0.9 i have made a nicer menu than now.

Crushing spikes, awesome idea! I'll get onto that one. Thanx for your review, its given me tons of ideas!

You program well,

but I don't think this is the best use of your abylity. The graphics, while old school- didn't work well with the style of the game. I don't know if you chose to make the graphics bad or you find it hard, if you do, why not use an artist. I didn't think this was that great, but I did think you are a good author from this. Try something else. Are you planning to do anything else? I'll check every now and again.

Aldarnc responds:

Well im not great at drawing, but for version 1.0 im going to try.

Yes i am planning on doing something else. Next i am just going to do a simple shooting game, but good, where you have like guns all with scopes and you have to snipe random stuff, and you get points for headshots, and even more points for killing things like animals and people. Haha, its just for a laugh, and for another game to add to my website, but it should be fun.

Thanx for your vote of confidence! I have 12 artists on my RPG (www.xenwars.com), i may ask one of them to help me :D