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Reviews for "Trapped 5"

I love it..SO much.

THIS WAS THE BEST OF ALL!THE MUSIC, THE GRAPHICS, EVERYTHING WAS AAWWSSOOMMEE!!!!!!!!!!!!!!

P.S. I WANT THAT SONG SSOO BAD! WHERE DID YOU GET IT????????

IT was good

differnt from the other ones.

Great Game.

Wow. This is a fantastic game. I liked the Trapped Series so far, and this one by far takes the cake. However, there are a few issues that I'd like to address here:

1) First, let's get the obvious out: There are, especially at the later parts of the game, long loading times between rooms.

2) The sound for the bombs is delayed a short time after the bomb explodes. This means that the synching might use some work.

3) The Last Boss. Yes, I've heard the deal about it; and yes, I've had the same problem initially. However, after reloading the game and getting all the way back to the same point (which shouldn't take too long, if this is after your first or second time playing), the Last Boss (Dubbed "The Fire-Breathing Snake") won't sit there and open and close his eyes like it's thinking of taking a nap after a hit to the noggin. This being said, the issue here might be a simple software-hardware connection problem concerning loading features. I can't help you with this one, as I am not fluent with Flash Programming.

And those are the ones that are off the top of my head as of this moment. On the positive note, the different choices for dungeon music were excellent, provided in part by ParagonX9. The graphics are excellent for a 2-D environment, and the characters have a life of their own. Part of the puzzle here requires you to strategically think about which characters to kill when in a certain room, and how to do so within the confines of the room itself. Case in point is the room just above the room containing the white door, where you are introduced to the deadly green floating square blob (with Spidey eyes), along with two rotating turrets on opposite corners. THAT'S a room that needs a good strategy to clean out without sacrificing many lives to do so.

Also, this game lends itself to a speedrun. :) That is, trying to complete it 100% (Enemies Killed, Rooms Visited) - with 0 lives lost. Talk about frustration, but it can be done. Which reminds me:

Time: 45:30
Enemies Killed: 100%
Rooms Visited: 100%
Lives Used: 0

Rank: B

:) :) :)

(By the way, I compared this score with one from a previous review, and somehow I STILL didn't end up with an 'A' rank. What's up with that?)

The time can be shaved even further.

Anyway, awesome game, please make a Trapped 6, and be wary of the fact that more complex games not only require more advanced hardware, but also improved software to boot.

And yes, the latest Flash version out there is the same version that I had for at least several months by now.

P.S: The link for the "Walkthrough" does not work. I might be able to produce a walkthrough, given a couple of days or so. Need to call it a night.

Anyone no the password?!?

IM stuck so does anyone no de password or how to find it out

The impasse from exactly 2 years ago (the last comment) was pushing the block that looked like a regular wall in the center of the room in this video at 5:51 in the walkthrough https://www.youtube.com/watch?v=rzl190B7KN4. That was the missing key to it, not trying to move that block because why would you when you've already run into so many and they could never be moved before. It would probably have been better if that block had been made a different color slightly or shaded somehow differently, or somehow else made to look different, like how the ones that can be blown up with 3 superbombs are shown with a crack in them, or if moving such a block was the requirement for getting another easter egg/secret and not a requirement for actually proceeding in the game.

This is the best indy game of its kind, simple or should I say minimalist adventure games made from the bottom up, where the graphics are secondary to what they represent. It really reminded me of Atari 2600's Adventure. Robot Wants Kitty is a close second if you want to call it that. I'm sure you engineered everything yourself in the tiniest detail, including for instance how when you press a directional button you immediately go one space in that direction, then there's a time delay while you hold it, and then you rapidly proceed in that direction. Which also causes some problems on its own right. The only effective way to travel relatively short distances, like 4 and exactly 4 spaces not 3 or 5 or all the way across the screen, is to hit the directional button 4 times instead of holding it down because then you'll probably be off by 1 or even 2, and on my computer, it makes playing it too much potentially an adventure in carpel tunnel syndrome. Maybe you could have had the arrow keys be one-shots, you press it down and it goes one space immediately and NEVER starts going fast no matter how long you hold it down, but have the awdx keys IMMEDIATELY start going fast as you hold them down, the way it does only after holding down the arrow keys after several seconds as it is now, so there would be 8 directional control buttons, one that works like a machine gun and one that works like a pistol if you only want go one space and fine-tune your motions. I don't think that would be too complicated, z is bomb so it doesn't interfere with awdx and then there's the space and m for menu and that's it, 11 total buttons.

It has everything in the right balance other than that one bit of deception with the block you have to move which is too dependent on luck in discovering it as an event to allow proceeding, I think. It's the right duration for a sane attention span, not too simplistic nor too drawn out, the puzzles require care and attention but not to a daunting and extremely unpleasant degree, the bosses are classic bosses with methods of beating them. And set to memorable midi latin music. It's like a revisitation to Atari's Adventure combined with a few other games from the 1980s. Though Adventure was the 70s. Games I played in the 80s. The one way it could be better is if like Adventure, there was a way to somewhat randomize item and monster locations so it wasn't the same exact game every time. I guess the random element of the wandering monster motions make it not exactly the same game but other than that it is. My best A+ rank 0-death speedrun is 22:39 but I see someone on youtube has it up in under 20 minutes. It probably depends on the keyboard you're using, mine is awful, it has the up and down buttons RIGHT next to each other and each one is half the height of a regular keyboard key, and the right and left buttons way to the side of them so pressing them down over and over quickly is not fun.

MakeItSoGames responds:

Thanks for the review! Are you using an Apple magic keyboard?