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Reviews for "Fishy Tutorial!"

Eh.

Taking someone's game and explaining how it was made (half-assed, too) really doesn't qualify as a submission. That's why it doesn't have a good score. And these tutorials (copy and paste script to be gud at flash) aren't really helping anybody.

VENGEANCE-GGG responds:

At least it'l help my friend. And yes, it was half-assed. That's because I was in a hurry. Maybe not in a hurry to get it onto NG, but in a hurry to make it for my buddy.

dmn its addictiv...

iplayed th gamefor like a houer dmn man my highest score is 4000 i like the gamepeace erik

VENGEANCE-GGG responds:

Lol. 4000? That's higher than I ever got. I only played it for a few minutes, and that was just to check if it was working.

Bit simplistic

Not terribly responsive. A bit more depth on how changing details would change the gem would be fun. Nobody likes a teacher who basically says he can't be bothered to go all the way for his students.

VENGEANCE-GGG responds:

Well, I was just showing the stuff that my friend would've wanted to tweak with. But you're right, I can still see a couple of things that might be good to explain. I really shouldn't have submitted it in this state.

Great Tutorial.

Unfortunately, a lot of people seem to think that reproducing a game is equivalent to stealing it. To get a higher score you might:

1. Use snakes or other animals instead of fishes, so trigger-happy blammers will not immediately cry, "STOLEN!" Also, make a credits section in which you mention X-Gen studios and Fishy. I'm willing to bet that the people who voted low on this are the same people who would not check a credits section.
2. You say that you don't give the entire game prepared for the purpose of learning, and later state that you will not comment on the code because of lack of time. Seems kind of contradictory -- just get rid of one of them, or comment on the code a bit.
3. For people who know nothing of Flash, just give a .fla with the entire game prepared. Even if it involves sinking to a new moral low, it will raise the score.
4. I don't have a working set of headphones/speakers, but in the reviews it seemed sound was a problem. I can hardly be critical of that because I don't know, but adding/modifying the sound might raise the score. Also, if there is no sound when you eat a fish, you could add that.
5. Improve on the graphics slightly. Some people will just play the game without reading the tutorial. If you make the fish explode/get bloodied, people who vote solely on graphics will vote higher.
6. Say important information in caps. Obviously, people cannot be bothered to read a couple of words to understand how to change the speed.
7. At least comment a bit on the code -- it needn't take months, just simplify what the most basic/important parts of the code mean.
8. A lot of people criticize the background of a tutorial. I can't personally see why you would need anything else except a white background for a tutorial, but you couldn't go wrong if you took a low-alpha snapshot of the game and used it as a background.

Anyway, this was one of the best tutorials I've seen up to now. I'd give it a 4/5, but I'll give it a 5/5 because it had such a low score.

VENGEANCE-GGG responds:

1.) Well, after a single click it says, "I came to the conclusion that it would be pretty easy to reproduce 'Fishy', created by X-Gen Studios."

2.) Usually when I try to explain code, it can end up getting several pages long. The FPS tutorial I made was over 80 frames long, and FPS games are VERY basic. This would be even harder, considering the fact that most of the script is too small for the user to read anyway. I wouldn't be able to fit it on the screen if I commented on it.

3.) I have already made such a fla, but I decided against making it available to everyone. After all, who would use the tutorial then? I may as well just delete the tutorial and post a link to download an Open-Source version of a game that wasn't my idea.

4.) I didn't really think much of sounds. To add a sound, you'd just use the attachSound(); function below the 'fish.scale += 5;[/b] line. In the parameters of the function, you would write the identifier for the sound that you specified in the Library using 'Linkage'.

5.) The problem is, I'm a scripter... not a graphics designer or an animator. Note the lame fish designs.

6.) Most of the stuff is important. But CAPS LOCK JUST MAKES IT SOUND AS IF YOU ARE SHOUTING!!! Lol.

7.) There's more than 80 lines of code on just the fish alone. I'm not sure how I would fit comments into it and still allow the user to see the text.

8.) The problem is, that would contribute more to people thinking that I 'stole' the game.

Thanks for the 5/5, even if you should've done a 4. But if you though this tutorial was good (which it isn't: believe me), then you ought to try my Shooter tutorial. Go to:

http://www.gamesgamesgames.co.uk/MakingFPS.swf

Really Helpful

This thing really helped me make my first flash.

VENGEANCE-GGG responds:

Really? Try my other tutorial: it's for shooting games.