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Reviews for "Ball Physics"

Another interesting configuration.

Having both grey centers as close together as possible, Rotation 1: 36. Rotation 2: -28. Lines off, Trails on, Spring Physics on. These settings create a pentagon shape, that slightly rotates. As far as controls, maybe a trail fade option. Other than that, very nice.

Bendejo responds:

Looks pretty cool. Nice one.
I knew I was forgetting something! I wanted to put in an option as to how fast the trails fade, but I forgot. Thanks for reminding me.

yay, a phat 10

aww dude, this rocks.

5/5 for you.

the graphics could of been better, but who cares.. it still amused me for about 20 minutes. >:D

maybe if you added 2 balls - increase the frame rate so its smoother, and when the balls collide little balls of fire would just come off and explode.. heh. that would be cool.

i dony know why, but I found it funny. rofl.

Bendejo responds:

Thanks. About the frame rate, I lowered it from 45 to 30 because I didnt want to lag anyone up, but I could change it back, and hope I dont get any complaints. I'm working on an explosion/splatter engine now, so you can look forward to that.

Thanks for the input.

Great stuff.

However, for whatever reason, the music didn't work for me. Needless to say it didn't stop me having ten or so minutes of fun. :D

5'd.

Bendejo responds:

Thanks for catching that. I mustve somehow killed it the last time i updated. It's fixed now.

quite enjoyable

if u put it on rotation 1=1 and rotation 2=-45 u get a nice little pattern that looks a bit like 4 worms

Excellent Physics game

Good work, so many fun combinations to try out. More physics games like this should be made. It would be interesting to see your physics scripting skills in a real game though. My favourate combination at the moment is 84, -90. Try that on all fading speeds. Again, good work, and perhaps try to implement this into something else.