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Reviews for "Ball Physics"

Excellent Physics game

Good work, so many fun combinations to try out. More physics games like this should be made. It would be interesting to see your physics scripting skills in a real game though. My favourate combination at the moment is 84, -90. Try that on all fading speeds. Again, good work, and perhaps try to implement this into something else.

quite enjoyable

if u put it on rotation 1=1 and rotation 2=-45 u get a nice little pattern that looks a bit like 4 worms

very fun,

ive seen another similar engine before like this, and i must say they are a lot of fun playing around with.
(side note, as soon as i was done fiddling around with it, the music stopped XD great timing :P)
you could try heaps of different combinations, and having a look at what the secondary balls were doing was always fun aswell.
i found one little cool pattern. you set the rotations like this:
Rotation 1: -20. Rotation 2: 10 - with trails. adding spring physics pretty much does the same thing aswell.
overall this is pretty cool to fiddle around with.
6/10
(THE THUMB: UP)

Bendejo responds:

Thanks for the kind words. That configuration you mentioned was one of the first that I found. I decided not to include it, because I later found more eye-catching ones, but thanks for the suggestion. Glad the thumb's up =)

Great stuff.

However, for whatever reason, the music didn't work for me. Needless to say it didn't stop me having ten or so minutes of fun. :D

5'd.

Bendejo responds:

Thanks for catching that. I mustve somehow killed it the last time i updated. It's fixed now.

yay, a phat 10

aww dude, this rocks.

5/5 for you.

the graphics could of been better, but who cares.. it still amused me for about 20 minutes. >:D

maybe if you added 2 balls - increase the frame rate so its smoother, and when the balls collide little balls of fire would just come off and explode.. heh. that would be cool.

i dony know why, but I found it funny. rofl.

Bendejo responds:

Thanks. About the frame rate, I lowered it from 45 to 30 because I didnt want to lag anyone up, but I could change it back, and hope I dont get any complaints. I'm working on an explosion/splatter engine now, so you can look forward to that.

Thanks for the input.