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Reviews for "Roboxer"

A++

Very nice work.. I was wondering what was the grade that you got for this?

TehZee responds:

Thanks.

Not sure about the grade yet, haven't gotten the results back, but i'm expecting fairly decent, mainly because the other students all missed the deadline, heheh... i'm the only one that made it.

Excellent, but...

You should add something like a Stamina bar. If you press Z and X quickly you can win without losing energy.

good but

you could of had a little more varitey in the fight

Other ideas...

Having read other reviews, the solution that occurs to me is simply to put a limt on how often you can attack. You could do something simple, like simply set it so that you can only attack once per second. You could also do something more complicated, such as a "stamina" gauge. Make it so that punching lowers the gauge, while resting or successful blocking increases it. I'm not sure whether it would be better to tie the strength of your punches to your stamina gauge or whether to simply forbid punching when the gauge dipped too low.

I liked the feel of the defensive manuvers so much that I almost wish there was a version that just had you hold out for as long as possible without attacking. The left/right punches felt a little too fast, but just a little. Blocking the opponent's double-handed smash was very satisfying. I never found a use for the duck button, but that could be for different opponents in updates.

It also seemed like there was no difference between throwing a left punch or a right punch. Again, if you add more opponents, you should make it so that players are forced to differentiate between the two attacks.

Good luck!

Alrite but too easy

u could've made more robots, so u can choose