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Reviews for "Mud and Blood: Vietnam"

Still playin Mud and blood 2

Annoying to move :D else it would be 10

good but emmmm

Well I actually liked this one somewhat but it it wasnt for the fact that you dont know who is who, and after a while you forget who the radio man is. not to mention the supply drop is randomly set. Soo God theroy in the game but no principals, for instance choosing who ets what gun and knowing when an rank goes up all that kind of stuff

hard

you lose so many men while taking the base that it's not possible to survive the first wave oh yeah and i thnk the music was in the begining of the hurt locker on that options menu with the play move
secne select ect. ect.

I like Vietnam games, but...

This one didn't work too great. Versus the typical Mud and Blood games with small squad tactics for less than ten people, you had about twenty people. Then you took out all the interface and customization that made MnB fun, leaving the game with a lot to be desired.

Using individual mouse clicks on twenty units? It's just rather sadistic and tends to get in the way of effective squad tactics, especially when they're so bunched up. You spend the entire time getting your guys coordinated, and yet have no ability to even direct their fire, tell them to take cover, use grenades, use medics. It feels like playing a chess game with nothing but pawns.

There's another issue. Despite the fact that some are "green berets," some are "Navy SEALs" and standard infantry, they more or less do the same thing. There's no big ability or special difference that intuitively differentiates them. To top that off, you even gave them the same icon, so to see what unit something was, you had to click in, then mouse over the icon to see what it was. Wouldn't having a distinctive icon, or even making the unit itself distinct work a lot better?

The fire support was spotty because of a non-existent interface. Do I click for arty now, since my mouse didn't change? Crap, it said request denied. Wait, what does this chopper do when it flies in? I had the chopper sitting literally in front of five VC and it sat there, taking a shot or two every ten seconds that didn't really do much.

The manual is cryptic, you can't choose your troops, the movement is sluggish and you have no real control of the battle. It's clearly had some work in it, but nowhere near the Mud and Blood games, or at least it seems.

On the plus side, counting ammo, mood, having a sort of empathy system with the radio was really cool. The graphics weren't bad and the sound worked. The problem is, none of that was explained or utilized enough to make a difference.

If you do try the "simpler than MnB" formula again, all I can say is don't sacrifice too much. The interface is a huge concern for a game like this.

too complicated for me, it is not instantly clear what to do.