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Reviews for "AppleCatch 2.0"

Pretty fun game.

I checked out your first version of the game, and it seems like you listened well to the reviewers. The speed pill with boost meter was a good idea.

Maybe in a sequel you could make the game a bit more challenging. I read in a good suggestion in someone else's review about throwing in not just regular apples but also 'golden' and 'rotten' apples that would give you bonuses or detract from your score. Maybe other bonuses, like something for a little extra time (a rare bonus), or maybe some enemies that would bother you somehow... like a bird that drops something you have to avoid, or you'll lose lots of points, or something.

The only thing that bothered me here was that the character sticks out his tray while he's walking to the side, but holds it in front of him when he stands still. Maybe it would be best if, when he stands still, he keeps his tray in the direction he just walked (and turns around if he walks the other way).

teh-jengerer responds:

Thanx for the idea. I'll do that.

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your preloader still is not working

average game...

but fun to play. A little bit addictive, which is good. A very well made game.
graphics were pretty good, the music was OK, and the gameplay was good. The controls were easy, and the 'boost up' effect was great. so some nice work here dude. i enjoyed playing it.
overall score: 6/10
(THE THUMB: UP!)

did you ever knew you where catching speed

pills with speed....i think the robot was catching drugs (you know speed drugs)

hmmmmm

just a bit repetative actually it was an ok game but nothin special.