Pretty fun game.
I checked out your first version of the game, and it seems like you listened well to the reviewers. The speed pill with boost meter was a good idea.
Maybe in a sequel you could make the game a bit more challenging. I read in a good suggestion in someone else's review about throwing in not just regular apples but also 'golden' and 'rotten' apples that would give you bonuses or detract from your score. Maybe other bonuses, like something for a little extra time (a rare bonus), or maybe some enemies that would bother you somehow... like a bird that drops something you have to avoid, or you'll lose lots of points, or something.
The only thing that bothered me here was that the character sticks out his tray while he's walking to the side, but holds it in front of him when he stands still. Maybe it would be best if, when he stands still, he keeps his tray in the direction he just walked (and turns around if he walks the other way).