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Brainsplatters 2

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Finally Its done! My biggest game project ever has been released, this thing has taken over 4 months with breaks and pauses and this is the resaults.

The reson i didnt submit brainsplatters 1 to newgrounds is that i found it too crappy, don't worry you're not missing anything, this is not a continue from the 1st game or anything.

Many people seemed to like the 1st one and they challenged me to make another one. And so i did. :)

If you lag, or if the game is running slow, right click and change the quality to low/medium.

If you get stuck, try to look carefully for items and things, you CAN finish it. There are also some instructions on the menu of the game.

:::::13/5 03 UPDATE::::: I changed the opening credits and the ending credits a bit, also the main menu. I also slowed down the reaction time in the beginning cuz that was cousing troubles for many people, and i put save points as well. :D Now everyone can enjoy it!

Later. ~ RingFinger ~

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Stick figure adventure flash. The graphics at very low quality due to the stick figures they should really be fleshed out. Gameplay would be improved by offering various challenge levels.

this game was a bit like the ancestor of Henry stickmin

Ah, the good old days of Flash games. Ultra-violent and challenging. The classics. But some games are only classics because they're old. This is one of those cases.
I remember this game from back in the day. My impression years ago is the same as it is now: Brainsplatters 2 is a well-animated stick movie thrust awkwardly into a game.

The direction seems solid (arcade reflex-based shooting with some point and click adventure elements), but the implementation is poor—you die in one hit, and the timing windows and hitboxes are extremely precise. If you miss them (which there's no way you won't), be prepared for a lot of trial and error and re-watching seconds-long movie clips. With every retry, it adds up. Not a good combination.

The exploration element is very basic, which isn't necessarily bad, but the "puzzles" are illusory. You don't even know what you're trying to do before you've already advanced and moved past the puzzle. Just common sense, then point and click. There's no experimenting or intuiting in that regard. Or you pick the wrong choice that kills you (which again, is usually trial and error).

The storyline is a bit lackluster. Moment-to-moment actions are poorly contextualized. The basic plot thread is explained well enough through the dialogue with the pink guy, but far too many fine details are omitted. Why did you enter this skyscraper in the first place? Why are there a bunch of terrorists guarding some random neighboring building? Why are you trying to break into a different building? How'd you find out this warehouse is where the boss is? It's not as though these places are framed as their headquarters, and they're left unanswered. The basic premise stays constant, but the small moments are left confusing.

The animation and sound design are well done. Right away, the intro music and shot of the city is intriguing, and you want to see what it leads to. The stick animation and effects are quite great (rain in particular), though the backgrounds are rather basic. Sound effects are punchy and provide appropriate feedback, and the music is well chosen. Aesthetically, there are some goofy moments, from the comical screams, the lazy eyes of Steve Brain, the final shot of Steve Brain and definitely-not-Steve Brain with a hat on walking to the car side by side. But overall, it's a pleasant game to look at, with the movement being a real highlight.

Brainsplatters 2 has an interesting enough premise, but it tends to fall apart as a sum of its parts. It wants to be an action-packed Flash movie, and the game elements kind of drag it down. Ultimately, the game has potential, but the issues mentioned made it very difficult for me to like it, nostalgia or no nostalgia. Ultimately, it's disappointing. Well-animated stick fights are awesome, and those are by far the best parts, but you can't make an entire game based on hard reaction times to go with it. "The Playground" was more basic technically, but I found it more playable, and thus, ultimately enjoyed that more.

Holy shit. This was one of the first few flashgames I ever played.
This is such a clear memory in my mind, it's actually wild.
The nostalgia is hitting HARD with this one, wtf.

RIP Stickpage.com

Credits & Info

4.19 / 5.00

May 6, 2003
10:38 AM EDT
  • Daily 3rd Place May 7, 2003