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Pop Dot Endless

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It's a quite simple game concept, but executed well. Fun for a while, but after a few minutes, you've seen all there is to this game, so all there is is beating your high score.

A couple of tips for improvements:

– Art consistency. The main gameplay area is a smooth circle, with a smooth yellow disc and a red bar. But, all text resembles a large digital clock or a billboard display, not smooth at all. Then, the hearts are pixel art, and the speedometer is “smaller” pixel art.
You should ideally pick a certain art style, and stick with it throughout.

– Gameplay-wise, I think there should be a way to gradually recover hearts if you play well. Or other bonus (score) or reward if you hit the bar first-try before passing through because I think you want to encourage fast-paced gameplay and should reward players who take risks instead of waiting several cycles before popping. You could also subtract a point for passing, but a bonus reward feels nicer.

– The speedometer seems unnecessary; I can see how fast it is going. The only useful information is that I “maxed out” the speed, but that's also something you can tell rather quickly.

– Hard mode will forcibly reset your current game without confirmation. I feel you should only allow switching whilst your score is zero.

– Padding. “Pause”, “Hard mode”, “Pop dot” and “Change direction” are all differently-aligned

– You could probably shorten “Change direction” to “Reverse” so it doesn't have to be two lines.

– Shouldn't the loss of life reset the speed?

– As with any Newgrounds game with a high score, consider using Newground's built-in system for scoreboards.
https://github.com/PsychoGoldfishNG/NewgroundsIO-Unity/wiki
It's one thing to try to beat your own high score, it's far more motivational to try to beat a “global” high score.

Overall it's a nice little game; thanks.

Edit:
Thanks for your response!

That's a fair point about resetting the speed; you're right, it could encourage making a strategic mistake (or overall triple the baseline for a “good” score without bringing much new to the table).

About the leaderboards, I think I forgot there were any, because I started playing for a while, and then they only show up when you pause. I didn't pause. And since I saw no NG scoreboard/achievement tab under the game, I simply wanted to make you aware of that option in case you'd be interested in it.

Eazymode responds:

TYVM for the feedback, I appreciate all of this, truly. I'm trying to learn a lot and I will definetly keep all of the things you mentioned in mind.

- I love your idea of hitting the bar first try actually super cool.

- Yeah the speedometer feels a bit incomplete I do agree haha, I was mostly trying to learn how to add animations and effects, I originally wanted the speedometer to be a bar for when you get a streak of 20 without losing life you can press a button to get life back, but decided not to.

- I'm really struggling with alignment, I need to look into how to fix that more 100%

- I tried loss of life reseting speed, it ended with making me feel whenever I make a mistake I want to reset + It almost felt encouraged to lose life at higher scores to make it easier, so I decided not to.

- I didn't use the newgrounds leaderboard, but my leaderboard is definetly global, the server might've been down when you were playing?

Thank you so much for your input man, it's my first game and im learning so much

A simple idea, with alright execution. Hit detection on those dots seems a bit wonky, though, and I never saw any need to use the change direction ability.

Eazymode responds:

Appreciate the feedback, regarding the hit detection, I found that its better to increase the hit detection since It felt a little too hard when its on the dot & sometimes even when you truly miss it looks like its bad hit detection since the paddle was moving pretty fast.

What do you think about that, would you rather have it be 100% on the dot?

Credits & Info

Views
204
Faves:
3
Votes
62
Score
2.98 / 5.00

Uploaded
Oct 18, 2024
7:16 PM EDT