Speechless and Awestruck. I love when games point you in the direction of the good ending after getting the bad ending
Made in 10 days for GBJam12 (https://itch.io/jam/gbjam-12)
Theme: Spooky
Controls:
Movement ---> Arrow keys/WASD (left joystick on controller)
Interact ---> Z/J ("A" on controller)
Use Tool ---> X/K ("B" on controller)
Switch Tool ---> C/L ("Select" on controller)
About:
Sally's House is an adventure game with a spooky twist.
Help Sally water her houseplants and find her missing gate key on a dark and stormy night. Find items to use throughout the house and try to solve the mystery of Sally's house. There are two different endings in this game depending on what you do!
Credits:
Programming, Art, Music - ArtistGamerGal
Programming/Art - LadyAdlihn
Speechless and Awestruck. I love when games point you in the direction of the good ending after getting the bad ending
Nice one! I love this style. I'll be back later for another ending.
Such a cute game with a good story and 2 endings i think. But sadly, it has many bugs
Pretty neat horror adventure! Certainly throws a lot at the player to keep things interesting, what with all sorts of strange changes to the house popping up that you swear weren't there before, various minigames like leading the candles or dodging the spiders, and so on. The presentation felt polished as well, and I liked the inclusion of multiple endings. I wish the game didn't lay it on quite as thick with hints since I'd like if there were a bit more of a challenge to the puzzles, but it was still fine for a straightforward trip. Definitely impressive stuff for a game jam entry!
If I were to be critical, I'd say that I don't feel like the game has a cohesive vision or story. Once I got to the end, I felt rather unsatisfied and unsure of what even happened, with the preceding events being just a random, disconnected assortment of minigames and cliche horror setpieces that were neat and fast-paced enough to keep my attention but didn't lead anywhere. Since this is a game jam game, perhaps the idea was just to experiment with a lot of concepts for funsies, and that's fine, but it is what it is. This could be on me too: mayhaps I missed some critical info somewhere by getting the good ending first?
Niiice, digging all of the unique color palettes and morphing scenarios, which made for a pretty unique effect. Only issue was having to reset on the candle zone as I got stuck on a 'wrong warp' of sorts, but other than that, kept me wanting more in a good way. Good job!