Game's decent but most of it is spent repairing wires and then having the repairs reset midway through because of the wire-eating garden smurf, cool designs though :)
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This game was made in 72h for Ludum Dare 56 game-jam
Credits:
Game's decent but most of it is spent repairing wires and then having the repairs reset midway through because of the wire-eating garden smurf, cool designs though :)
This is so fun game! I enjoy it also gave me anxiety 😂
Hah, quite the interesting game! I certainly enjoy the incredibly high-energy vibes it gives off with its presentation, especially with its music which stylishly and seamlessly changes dynamically based on game states, and the goofy concept of trying to keep a stream going while swatting away gnomes and repairing damages is simple but fun, giving me shades of Warioware meets Not For Broadcast!
I know this is going to sound like nitpicks, but while I did find it rather charming, I couldn't help but feel the experience was lessened by certain aspects, making it feel rather style-over-substance:
*For one, it was a real letdown on the sound effect front: actions like punching gnomes felt rather hollow and unsatisfying due to the muted/missing audio not providing feedback.
*I also wish there were more hand animations beyond just punching, like having the hands fiddle around for repairing the wires. Punching being used for everything makes it confusing as to what you're even doing: for example, you'd think that the hand would remain over the button when you're holding down the speed-up instead of retracting since it doesn't make sense to do so.
*I didn't like how the tutorial doesn't wait for you as it made me completely unable to read the popup explaining the speed-up mechanic as it disappeared too fast.
*The score system was confusing in that it seems to reward you for punching gnomes, but you'd think that the aspect it should be rewarding you for is whenever you're holding down the speed-up button, because that's the most difficult and risky thing to do.
*The game can easily get repetitive very quickly due to the limited amount of interactions you can do: would be great if the game had more days which introduce more mechanics to deal with to keep things interesting and up the challenge progressively.
*Finally, there were technical aspects like how the screen size is just way too bloody large, with no option to full-screen or resize to make it fit!
Now obviously a lot of the feedback I raised can be easily explained away due to the limitations of the game jam time limit, and that's fair. I still think it's a good game jam result in spite of its issues because I think the core on display here is very fun, charming, and has loads of potential for expansion!
Cool game but keeps repetitive
great game, love the song