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Sunday In Hell - Alpha 1.1

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BEWARE! This game is still in its earliest stages of development. Don't expect to be entertained much by the gameplay. I'm simply allowing the public to play a project of mine while I'm prototyping with it


The game is running on version ALPHA 1.1. Here are the changes made in it.


MAJOR CHANGES:


- There are now enemy tanks. They don't do anything but they can take damage and die.

- You can activate 2 different testing modes. Pressing 0 will activate the "Spawn mode" and pressing 9 will activate the "Move mode"

- Removed the Developer Console as it was becoming obsolete. It has been now replaced with the groundwork for a potential main menu (can be activated with several buttons like TAB, X, Z)

- Added House


Other minor changes:


- A few balancing changes to make the tanks differ a bit more from each other

- Fixed a bug where the font on the UI wasn't displaying properly

- Fixed particles not being spawned in correctly in some cases

- Removed the old upgrade system from 1.0 and placed upgrading buttons on the main menu

- Other tiny fixes I honestly can't remember


Press Shift or Space to Dash, WASD / Arrow Keys to move, and Click to shoot. Press R to restart.


You can check out the official repository on GitHub by clicking here. Also, please check out @masterswingthecube5. He made the banner and he's really cool.


Oh, what a tiny game this is. But it will grow. Just bare with me.

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Credits & Info

Views
107
Votes
52
Score
3.00 / 5.00

Uploaded
Oct 4, 2024
7:11 AM EDT