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answer: NO
you annoyed us to hell with unscipperble pointless exposition and then we are further meat with the most simply and dumb platform game I have seen in a long time
The adventure begins!
Welcome to the world of Pokettohiro! A new action/adventure game developed for Game Boy Color.
A group of brave heroes must gather the fragments of the Magic Crystal to face the evil Black Knight and thus prevent the destruction of the kingdom. But it will not be an easy task, for this they will have to overcome countless obstacles, defeat huge monsters and visit all kinds of places. Will these little heroes be able to restore peace to the kingdom?
Get the full game at Itch.io for Game Boy Color and Analog Pocket. Also includes a digital manual and a wallpaper.
Physical editon available!
You can get the game in physical format through Broke Studio. This edition includes a high-quality cartridge, box, and full-color printed manual.
Much to discover
Be prepared to discover a huge open world to explore, with secrets and surprises in every corner. Embark on hidden dungeons, forge bonds with villagers and help them solve their problems, discover useful items to progress in your adventure, release imprisoned heroes, and unite them to your cause. Each one has their own unique abilities!
Characters
Features
Controls
Game developed by David Marín with the amazing music of Matias Hein.
Continue?
Yes No
answer: NO
you annoyed us to hell with unscipperble pointless exposition and then we are further meat with the most simply and dumb platform game I have seen in a long time
I love how you get the inspiration of The Legend of Zelda in your own way
Great game. Has a lot in common with Wonder Boy: The Dragon's Trap, so I'm guessing that was an inspiration.
I'm not sure what advantage the hero has over the archer, and if he has no advantage then there's no point in having the ability to switch.
Pretty nice classic adventure game you got here! Reminds me a lot of games like Zelda II, Faxanadu, Castlevania II, and so on. It's got some great old-school retro appeal, not just in its cute and charming presentation aspects, but with its game design as well, like in how it doesn't hold your hand and allows you a lot of freedom to get lost in exploring, grinding up gear, and so on. I was a bit disappointed it wasn't exactly the Zelda/Pokemon fusion I expected it to be from the thumbnail, but still, nice stuff!
If I were to have any feedback, it would be thus:
*There's a lot of technical annoyances with the game, such as how your slash attacks won't connect with anything right after you get hit for some reason, how there is no coyote time which makes jumping from edges quite frustrating, and I couldn't get over the confusing decision to have jump, not slash, serve as the interact button, as it seems to go against common sense.
*There's certain effects that feel a bit awkward with the way they are implemented, such as how slash effects don't inherit the players momentum so you can kind of out-run them if you're moving forward while slashing, and how when you die you just freeze in place as if you're still alive for a few seconds before the game fades out, instead of doing a death animation that flops you to the ground.
*I feel like the game takes too long to finally unlock a character for you to engage in character swapping, as before then the game is rather generic. It'd be nice if perhaps you get a partner immediately when you transport to the new world, just to hook the player in with something interesting.
*Speaking of character swapping, I wish you could just quickswap between them without having to open up a menu which takes so long and subtly dissuades the player from swapping because of that annoying pause.
*While I do enjoy that the game doesn't hold your hand and allows you to explore as you like, I do wish there were a few more hints or guidance to start out with: I ran into a couple of dead ends when starting out and got close to quitting since I didn't feel like I was getting anywhere.
HERE IS FUCKIN UNDESIRABLE СONTROL