Ran into a glitch - in the area just to the right of the Potion shop. Main character disappeared from view, and trying to move back results in enemy attacking. stuck on this screen.
Otherwise, solid game with a decent GUI.
Thrilled to release this demo on Newgrounds alongside the rest of the series! The web version works but has minor audio and shader issues. For the best experience, download the demo on Steam.
If you want to check out the original game done in 2010:
Current Version : v0.8.0 (November 30 2024)
Patch notes can be viewed on Steam.
Move : W A S D
Interact : Space (mouse click also works)
These controls, along with other shortcuts, can be changed in the Settings menu.
For mobile or tablet users, you can activate the touch control in the Settings menu.
Explore a vast world where nearly every object can be interacted with, and uncover countless hidden secrets and puzzles along the way.
Acquire new attacks by gemming your gear and fight your way through dreams and perhaps even nightmares!
Find a bug, have a suggestion, or just want to hang out? Join us on our Discord channel!
Ran into a glitch - in the area just to the right of the Potion shop. Main character disappeared from view, and trying to move back results in enemy attacking. stuck on this screen.
Otherwise, solid game with a decent GUI.
I will try to reproduce the issue but if you could send me a screenshot so I know exactly where this happens it could save me a lot of time!
Thanks!
this has some real potential. there's a few minor polishing issues (UI bug where in battles, the hover over text doesn't always disappear, "8am in the morning" 8 am is morning, that's like saying rip in peace (rest in peace in peace)). having to manually loot each item after a battle is annoying, and having to click on the star icon instead of the actual item icon to use items is also rather annoying. the visuals are clean, but I prefer the original's visuals over this remaster. the original had more character.
Thanks for the review, I appreciate the critiques!
- I wasn’t able to reproduce the hover bug in battles, but I can implement a fail-safe.
- You’re right about the AM/PM text, it is redundant (I’ll fix that).
- The "use" button for items is mainly for touch controls, but since it’s indeed unnecessary for mouse controls, I can make clicking the item act as "use" as well (I’ll update this).
- For the loot, maybe adding a 'Loot All' button? I’ll think about that.