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Darkness Revived

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iu_1259202_7828044.png


Survive against Shadow creatures hunting you down, collect whatever ingredients you can find to craft new abilities, and increase your chances of surviving.


Made in 2 weeks for the Pirate Software Game Jam 15 with the Theme (Shadow & Alchemy)


Join the official Darkness Revived Discord Server https://discord.gg/CU72rT7A4b


Controls (Keyboard & Mouse)

Begin Game - Space in Title Screen

Move - WASD

Aim - Mouse

Use Ability - Left Click

Change Ability - Mouse Scroll

Toggle Inventory - E

Add Ingredient - WASD in inventory

Craft Ability - Space or left Click in inventory

Enable Blackout - X in Title Screen


Controls (Controller)

Begin Game - Down Button in Title Screen

Move - Left Joystick

Aim - Right Joystick

Use Ability - Right Trigger

Change Ability - Left/Right Bumpers

Toggle Inventory - Up Button

Add Ingredient - D-pad in inventory

Craft Ability - Down Button or Right Trigger in inventory

Enable Blackout - Up Button in Title Screen


Game Design & Programming By:

Cameron Allaby ( WildWorkshop207 )


Art, Sound, & Music By:

Ryan Howell ( Howler_101 )


Game Design Document - https://docs.google.com/document/d/1DGBCYLiGaGedWzmRQ37AXZ1xTYFc1y--QKC_N-gm3vo/...


more games by me can be found on my Itch.io Page

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Great presentation, I just wish the normal enemies weren't bullet sponges

Hmm, this was a rough one for me!

I really like what this game seems to be going for, which is this whole improvisational survivalist combat, and indeed, once I got to the first boss fight and had to scrabble around for ingredients while under constant threat, shining the flashlight at the enemies to buy some time for crafting new weapons, it felt pretty cool!

Unfortunately, while I think it's a good concept, I don't think it is executed that well. As said above, it took until the first boss fight for the game to raise my pulse in the slightest, as before that it was pretty boring, what with its very bland world, sub-par graphics, spongy enemies, and inability to stop the player from easily cheesing or optimizing the fun out of the game by playing in a very risk-adverse manner. Once the first boss was defeated and I saw that it looked like I needed to do more of the same tedious work over and over, I just couldn't work up the nerve to do so.

While I am somewhat harsh on this, I don't think it's all that bad: considering it's a game jam game and it did tickle my brain with a promising core concept that I would love to see have more time to get executed properly, I think you can consider that a bit of a success.

It was really good for a game jam game, and otherwise too. I just wished I had a little more

HELLL YYYYYYEEEEEEEEEEEEAAAAAAAAAAAAAAAAA

Action themed shadow flash. Graphics have a dark tone and retro style created with pixel art. It would be easier if you just auto picked up items when you reached them. You should add more abilities and items.

Credits & Info

Views
1,936
Faves:
18
Votes
95
Score
3.68 / 5.00

Uploaded
Aug 26, 2024
6:47 PM EDT
Software
  • FL Studio
  • Aseprite
  • Godot Engine