Game was really fun. Love the idea of a card-building roguelike. Enjoyed the challenge of combat, choosing when to block or try and be more aggressive. Hope to jump back into this game soon. :)
Version is 0.5972 - still in development
Try hit that blue full screen button in the bottom right!
Features:
Minor release - 0.58
Major Release - 0.55
Details:
- Still in development (3 playable CLASSES, Several Companion Classes)
Tips:
- Elite battles give you more rewards but be careful!
- You can upgrade companion cards at the Smith including companion cards
- be sure to visit the guild in town to accept quests and hire companions
- Consumables added
- Collet Trinkets that increase your mana or card draw
- When you visit a town go to the Guild and get some Quests!
Thank you for playing!
Details:
Fixed saving issues
Game was really fun. Love the idea of a card-building roguelike. Enjoyed the challenge of combat, choosing when to block or try and be more aggressive. Hope to jump back into this game soon. :)
Card building flash. Graphics look well enough to tell everything apart. Gameplay is all about using cards on enemies. You should make it easier to regain health. I almost died after fighting four battles in a row just to arrive at the first town. With some work, this game could become Top Notch.
Hopefully 1 day top notch thx for playing!
Solid game! I just keep running into glitches where I can't move (e.g. When I accidentally change deck draw numbers so i don't draw all the cards available it softlocks me, even after i fix my draw),
Or the enemy doesn't end their turn which requires me to restart the run. Just fought a pack of wolves with a rogue and shieldseer, the dogs would just never finish their turn no matter how many times i reloaded the save and played different cards/combinations for the glitched turn)
Oh damn sorry about that! Not ideal those glitches. Thank you for playing. Will see if can fix that, and the soft lock thing too
-Fixed