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Stardust Journey - Artfight 2024 Mass Atack!

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iu_1245921_18755873.webp

What would happen if you were suddenly transported to a mysterious beach party after not finishing your Artfight hitlist for years?

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Stardust Journey is a short 2D visual novel with point-and-click elements that features various OCs from Artfight artists! This game was done with Godot 4.2.1 and the Dialogic 2.0 plugin.

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⭐ FEATURES ⭐


  • 4 Different routes to choose from, with unique animations and storyline
  • Hand-drawn graphics for each character
  • Meme references! I've added a 10% chance to trigger a special Game Over screen every time you end up getting a bad ending, with a Sans reference. Will you be able to find it?


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✨ CONTROLS ✨

Mouse: Use the mouse to advance the story and choose between dialogue options!

You can also use the keyboard instead, but there are some point-n-click features where the use of mouse is required.

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⭐ ESTIMATED PLAY TIME⭐: 30 mins

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🏳️AVAILABLE TRANSLATIONS🏳️

iu_1245915_18755873.png iu_1245916_18755873.png

This game's dialogues have been written in Spanish, but it's also fully translated to english.

These are the artists I've attacked!

MegaDiegoVA Sprinkled-Pia Hannah_b_art99 DtrakoDrakonien (the one I'm attacking with this VN!) Caotikman Der_Desn Arikabooboo Gashadokuroz Beta_Akira

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🎵 MUSIC/SFX AND OTHER CREDITS 🎵

Dialogic 2.0 plugin for Godot by the Dialogic Team

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All of the following assets are royalty free/free to use with credit music and sfx!


Rock/pop pack by code_box

Dawn chorus distant ocean by jackmichaelking

Main menu and bedroom themes by Jan Hehr

SFXs by Pixabay

Secret Game Over Screen Music by Archivos del Sótano (YT)

(don't click it if you don't want to spoil the "surprise"! XD)

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🐛 BUG REPORTING 🐛

If you encounter any error or bug, please let me know! Due to the nature of the event (the time limitation constraint being one month only) I'm sure there'll be problems I haven't found yet, despite trying my best to keep the visual novel relatively bug-free.


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English is not my main language, if there's any typos or mixed languages on the dialogues please let me know!


Once the event finishes, I'll probably release a major update to improve the quality of the images (since I've used Dialogic and I had a hard time setting dynamic resolutions) and make a proper dialogue system by myself. If there's any game-breaking bug I'll make sure to release a hotfix once I get notice of it.


I'm still relatively new to gamedev and this is my first time doing a game fully by myself, programming included. I still have a lot to learn, but I'm really happy with the result!


Feedback is greatly appreciated! Thank you for reading :)

Log in / sign up to vote & review!

Hmm, it certainly is quite the nice visual novel, what with its cute graphics and wholesome vibes. I was impressed at the inclusion of animations and numerous special CGs: certainly some effort was put in beyond the usual talking static poses that most visual novels default to. Overall it's ok, but I will say there were a lot of issues on closer examination:

The game is definitely lacking a lot of quality-of-life features. It does have a log feature which is nice, but without a skip/fast-forward or save/load, replays are an absolute chore to get through, which is important because the game is all about that! It does look like there is a 'skip intro' button that appears eventually, but not only does this only appear once you fully conquer someone (meaning if you mess up, you can't skip), it disappears if you close the game and come back to it later on.

Not all visual novels need to do this, but I felt a bit disappointed at the reactivity from choices the player can make. I like to pick the wrong choices to see what happens as they can be very interesting, but in this game a lot of them lead to just a quick and boring game over screen, upon which you need to start all over (which is annoying due to the reasons above). I wish there were more amusing conclusions like when you turn off the computer at the very start and it berates you, haha!

Finally, I will admit that I had no idea what was going on in this as I'm not familiar with these OC artfights or whatever. I was trying to pick stuff up from context clues and you can still enjoy yourself somewhat from the goofy vibes, but in the end I felt like I was an outsider reading someone's private journal that I'm not meant to read: really felt like this game was meant to just be shared with friends and not the general public. Nothing wrong with that, and I guess it's nice to learn about this world I'm unfamiliar with, but that awkward feeling is just something that can happen when you post it publicly instead of within the intended audience circle, I suppose.

Diadantist responds:

First of all, thank you for you extensive review on the game! I appreciate a lot these kind of comments. I'll answer you in order.

I'm aware of the lack of several QOL features, like the skip button and save states. The plugin I used for this game was Dialogic, which offers the possibility of adding it onto game projects, but not "directly" as the log feature, but with some extra configuration work behind. I was thinking about it throughout the entire development of the game, but due to lack of time and knowledge of how the plugin works, I ended up not adding it. Instead, I added the skip button once you reach the OC list, so at least you don't have to repeat the entire intro every time you want to do a new route. I'm working to eventually release a 2.0 version that includes both options, tho! I don't have as much time as I wished I had for this project (since I'm working on a big project that is unrelated to gamedev), but rest assured I'll add it sometime in the future.

About the wrong choices, you are totally right! Since I ran out of time, I didn't include many goofy scenes aside from a couple for some characters and the beginning. The turning off the computer thing is my favourite so far!

And about the context, it's totally true that if you aren't familiar with Artfight or how it works, it may be a little bit confusing. That's on me completely. Artfight is an annual art game that lasts 1 month and where you can fight each other "attacking" their OCs in goofy ways. The variety of attacks can vary from regular illustrations to videogames (like my attack!) so maybe that's why it felt a little bit awkward.

https://artfight.net/info/about / https://artfight.net/news/95.art-fight-2024-seafoam-vs-stardust-results

I was featured on this year's final post (where they feature art made on that year) on the videogame category, so I take it as a huge feat :) You should try the other featured games, there's one that uses other people OC's for a warioware-inspired game! https://alleesaur.itch.io/ocware-artfight-2024-edition

If you are curious about what the event is like or want to know more about it (and maybe even participate if you want!), I leave you the links here. I'm aware that one may feel unfamiliar with Stardust Journey if you don't know the full context the game was made on. I still wanted to post it to Newgrounds for archive reasons (along in itch.io too).

Anyways, sorry for the long rant! You'll be happy to know I'm working on a 2.0 version as I said earlier. Comments like yours help me not only improve the game, but notice details that I may have missed completely like the conversations. Hopefully this won't be my last time doing a visual novel, and for me it's a huge feat having finished this game just in time for this year's Artfight since I wasn't able to in 2023.

I would be very happy if you tried it again once I update it! Have a good day :)

I may have accidentally flirted with Honida, but I enjoyed the game. It had a beautiful story-line, a vast list of characters, and a beautiful time well-spent! Thanks for the fun and short game!

que BONITA este idea!! 😭💖 me encanta la creaticidad, especialmente en un ataque para artfight! espero que veré mas de tuyas projectos en el futuro!

y me gustaría decir--

"en todos estes años, apenas has llegado a atacar 3 personajes de tu lista"
DEMASIADO verdadddd LOL 😭

Diadantist responds:

Oww muchísimas gracias! Eso espero, me encantaría poder dedicarme al gamedev en el futuro :)

Y si, en los tres años que llevo en Artfight nunca he terminado mi hitlist JAJASJ

very good! :D

I really like the art style. Also just wow! You made a whole game as an attack.

Diadantist responds:

Thank you so much! 🧡💙

Credits & Info

Views
6,243
Faves:
37
Votes
124
Score
3.88 / 5.00

Uploaded
Aug 2, 2024
7:27 PM EDT
Genre
Visual Novel