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Martian Mayhem!

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Medals

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Mantle 5 Points

You have discovered the mantle!

Mantle Shrine 5 Points

You have discovered a mantle shrine!

I got the Power 10 Points

You have defeated the Power Meteor!

Charon 10 Points

You have crafted Fladalt's Sword!

Sacrifice the Sun 5 Points

You have discovered the Solar Biome!

Pest Problem 25 Points

You have defeated the Sun Beetle!

Horsing Around 5 Points

You have crafted an instrument or a deco item!

1-UP 10 Points

You have crafted a Heart Container from 3 Heart Pieces!

Author Comments

**New update out: Twice the content as before!**

Survive, create, and build to become king of Mars!


After crash-landing on Mars after a failed expedition beyond the Solar System, Dott finds himself caught between a Martian rock and a hard place. Being deserted on the red planet, he can either accept his doom... or make the best of his situation!


Explore the world and harvest it's resources to craft powerful tools. Fell powerful monsters roaming the world for loot. Express your creative side with over 80 different bricks and even more building blocks! There's plenty to do while stranded on this insanely-inaccurate depiction of Mars. And if you think you are a master player, craft special items that summon challenging bosses that can rewards you with lots of treasure.


Click to join the official Discord Server where you can share builds and suggest new content


Click here for the official Martian Mayhem walkthrough


Controls:

WASD - Move

Click to use a tool / place a block

Right click to interact with certain blocks

E - Inventory

Q - Settings

F - Creative Mode Menu

1-6 - Inventory hotkeys

Click on an inventory slot to select it


Update 1.1 changes:

  • New biome - Solar World. Explore the Solar World to collect heart pieces
  • 6 new enemies!
  • New bossfight - Sun Beetle
  • More slots added to inventory
  • Revamped crafting menu
  • More features added to Creative mode
  • Tons of new tools and armor
  • New vanity armor
  • Pets!
  • Lots of fun rare drops
  • A block that allows you to set your spawn point
  • New special items


Log in / sign up to vote & review!

Doin' real great so far!! I'll try to revisit when it gets updates! Music is really great too. I'd love if you'd add a bit more story, but other than that, you guys are doing great!

rlly good game, for penguinmod made game its inpresive at least! i rlly like its theme too, i didnt play it that much but good job man!

Real good game, fun to explore, fighting enemies and stuff like that. Didn't know penguinmod was a thing. maybe I should try making my old scratch projects into something on newgrounds.
But, it was super glitchy sometimes, when you place blocks, like I got stuck in a cave, started digging upwards to get out, and all of a sudden i was teleported or clipped somehow into another cave. Either way, good game, and yu put them breakbeats to good use :)

masonmcleen responds:

Hey thanks a lot for your review! I want to fix the collision in the next update hopefully so that stuff doesn't happen

Hmm, not too shabby!

For the most part, it seems like a decent Minecraft/Terraria-clone with enough of the fundamentals down-pat to create that classic addictive loop of looking for resources to create the next thing, but at the same time it feels like a very early alpha or a tech demo, showing off that its got all of the necessary functionality to make a game, but not actually being a game yet as it is still lacking the bells and whistles to make it appealing, stand out from the crowd, and truly suck me in.

I gave it my best shot and had a bit of fun at the start, but it quickly lost me. The world just felt so big, dry and lifeless that I easily got lost and it quickly felt tiresome, it didn't feel like the building tools allowed for me to get creative or build something nice like a house, and there was just a lack of any sort of guide, motivation or goal to strive for. The biggest frustration was trying to find coal to build a furnace: I looked and I looked, but every time I thought I might've found some, it turned out to be flint instead! Wish those two elements looked a lot different from each other so I could spot them more easily, and wondering if I got screwed by the procedural generation.

Other than that, there are some minor issues like how I wish moving items around in the inventory was a bit simpler by just holding down left-click to drag items instead of having to double-click to engage this movement mode it has.

Basically, it's currently a good skeleton of a game: just needs some meat on its bones!

masonmcleen responds:

thanks for leaving a review! yeah, future updates of martian mayhem are sure to bring more content to the game and make the world feel more diverse. what i want to eventually do is add more creative options (i.e a set of 7 blocks for each color of the rainbow, more decorations) and also more functional items like chests and signs and the like. With coal, I've made it blue in the upcoming update because you're not alone - alot of my friends had the same issue haha! the two resources look very similar. i'll see what i can do with moving items, dragging them might be hard to figure out how to do in the game engine i use but i will for sure look in to it. i'll also make a walkthrough and add some in-game hints so players looking to "complete" the game have some guidance. but anyway, thank you for playing and reviewing! your criticism helps me make the game a better experience :)

Much more engaging than I expected at first.

I should tell you, though, there's a bit of an oversight with the inventory. If you craft a stack of ammunition while you already have that type equipped, you can't ever combine the stacks. If you try to equip the new one, it switches the stacks instead of combining them. If you unequip one, there's apparently no way to combine the stacks, I guess because the game never expected it to be possible to have two separate stacks of the same thing.

masonmcleen responds:

yeah that's an oversight i forgot about. The way crafting works is it puts the crafted item in the first empty inventory slot. the slots all have IDs assigned to them and the first 30 are basic while 31 is armor, 32 is ammo, and 33 is trash. When you craft an item it only checks if one of the first 30 inventory slots are empty to prevent the item from going into a slot it's not supposed to be in. I will fix this oversight in the upcoming update, thanks for reporting it to me!

Credits & Info

Views
3,998
Faves:
48
Votes
150
Score
3.84 / 5.00

Uploaded
Jul 14, 2024
12:55 PM EDT
Software
  • PenguinMod
Misc. Kit
  • Lirrez M&M's Dispenser
  • Fladalt smart fridge