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Medals

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Time Award - Drone 10 Points

Complete the game expeditiously.

Time Award - Agent 25 Points

Complete the game in record time.

Time Award - Big Brother 50 Points

Complete the game in laser quick time!

Accuracy Award - Drone 10 Points

Complete the game with great accuracy.

Accuracy Award - Agent 25 Points

Complete the game with insane accuracy.

Accuracy Award - Big Brother 50 Points

Complete the game with non-human accuracy!

Author Comments

How to Play

iu_1229529_6092931.webp

iu_1229530_6092931.webp


Gameplay Details

  • Finite People Per Level: Each level has a finite predetermined number of imposters and non-imposters.
  • Checkpoints: A checkpoint is marked with a yellow-black checkered flag. If you lose a level, you will return to the last checkpoint reached, or restart the game if no checkpoint was reached. Run stats, including accuracy and time, will be retained when returning to a checkpoint.


Criteria Types

  • Any: Eliminate any person who matches at least one of the markers.
  • All: Eliminate any person who matches all of the listed markers.


Controls

  • WASD / Arrow Keys: Navigate Game + Main Menu
  • Esc / E: Pauses and opens settings in game
  • Scroll: Zooms in game


Description

Step into the role of a secret police officer in a dystopian future. Unhappiness is illegal and punishable by vaporization


Objectives

  • Monitor live feeds to spot suspects that match the "Any" or "All" criteria in the top left of the screen.
  • Identify all imposters within each scene.


Challenges

  • Complete 10 levels of rising difficulty.
  • Be cautious: Any mission failure leads to your vaporization.


Rewards

  • Earn medals and recognition for your skillful performance!


Credits:

@UnitedFailures: Programming, Misc

@MrAozora: Music, UI, SFX, Misc

@27mth: Art, UI

@Kiy0shi2099: Art, UI


iu_1229528_6092931.gif

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I love what you created here. It's a fun, yet difficult game with a lot of charm.

The design is excellent. The little people running around look like a cross between 60's design and that overdone modern corporate style, and I think it looks great. The eye at the top is direct and on the nose and fits in perfectly.

Music is pretty good too, although I feel it could be a little darker sounding in the part with the rain, as it tonally still sound a bit to cheery. Sound design is great, I like how everything has a little variety. Just a suggestion, maybe add a quick, deeper reverberating sound when you get replaced (as you get shot, before the glitchy sounds that continue for a few seconds) , something to add a bit more impact to the loss.

The film grain, muted colors and rain effects in the second area of the game makes it really frustrating because of how all the colors blend together. I'm not colorblind, and even still, it is really difficult to tell the colors apart, especially when they all bunch together as a writhing mass. I had no issue with the first area, as all the colors are easily discernable from each other, but I never could pass the second area. That was where I called it quits. When designing a game, it's recommended that when a player fails, it feels like their fault, but with how hard it is to tell colors apart in that area, it feels like the game is the issue. I see how you were trying to create an atmosphere, but I think it was overdone for a mostly casual game.

Also I was mildly confused at the start of the game. I see what you were going for with clicking a person to start the game (and register a mouse input), but I think a standard "start" button would be a better choice. When clicking the start button, it could just vaporize the person from above, both showing the core mechanic of the game and have a nice transition. Sometimes a simpler menu is a better option. Your call though.

UnitedFailures responds:

Thanks for all the feedback! We appreciate it.

Yeah, we noticed during testing that the 2nd area was the most difficult due to the lighting and effects distorting the colors a bit. It used to be worse lol with the TV lighting and the cursor light combining to cause a flare effects which was a really bad idea. We definitely have to circle back to that level as we had a suspicion there were still issues with it.

In hindsight, we also wish we should a different color pallete as the blues and greens (especially on the night time level) blend together.

I also think we'll lower the film grain effect a bit as it's really strong rn.

But yeah, all this feedback is really great! Thanks for taking the time to play through it and do a good write up :D

Credits & Info

Views
488
Faves:
4
Votes
65
Score
3.68 / 5.00

Uploaded
Jun 30, 2024
10:20 AM EDT