Really cool, maybe add some sort of countdown for your opponent's spin though, it's difficult to time if you don't know how fast they're going.
A shy but hopeful beetle steps on the dancefloor to dance the night away in the company of groovy bugs. Will they vibe? Or will they Bug Off?
Available NOW for Web, Android, Windows and MacOS!
Play here on NEWGROUNDS, Download on itch.io!
Bug Off is an adorable rhythm game where you need to mirror your partner's dance moves through a series of on-tempo taps & swipes (on touchscreen devices) or masterful keystrokes (on keyboard devices).
Bug Off is a 1st semester project in Game Production within the HAW Games Master program.
Adnan Akhtar – Godot Programmer & Awareness Team
Adrian Colmenares – 2D Artist & Bug Engineers
Sebastian Hagen Ziemann – 3D Artist & Environment Designer
Alessandro Piroddi – Game Designer & Designated Driver
Felix Swimmer – Godot Programmer & Ice Breaker
Special Thanks to Clara Moretzsohn, our Lovely DJ and Beat Organizer!
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Really cool, maybe add some sort of countdown for your opponent's spin though, it's difficult to time if you don't know how fast they're going.
cute short game, it took me till the end to realise how wasd arrows fit to the moves haha. I adore the artstyle, especially the mix of 3d and 2d art! My only nitpick is that the moves dont seem to fit to the rythm? the game told me to watch out for that but I did not once rlly get it- so the little "animation" is what i looked out for. I read it was supposed to be challenging so I accept that ig.
Pretty cute rhythm game! For the most part, I really like what this game is going for: the story is wholesome, the characters and dialogue are very cute and charming, and the rhythm gameplay is interesting in how you need to try and mimic your partner by observing their telegraphed poses and reacting quickly.
I have to admit, though, I had a really rough time! I love rhythm games and I understood what the game was putting down quickly, but I find myself barely able to keep up once the game finishes introduces all of the characters and their associated moves on easy. With such a wide array of moves to look for, the amount of time to react being so low, and the way that they can throw you off your timing by holding the pose for longer or shorter amounts of time: it's really hard!
I know the game is trying to help with subtle hints like modulating the pitch of the sound to indicate whether the pose is going to be held shorter or longer, but still, the reaction time and decision-making it is demanding is too much for me! There's a reason a lot of rhythm games use note charts where you can see ahead, and we're seeing an example of why that works and this doesn't right here, unfortunately!
So yeah, lovely little game, but damn if it doesn't have some serious claws hidden under that cute facade! Wonder if the high difficulty is a case of the developers getting too used to their game from working on it so soon and mistakenly thinking it's going to be just as easy for new players.
Thanks for the detailed and honest feedback! I'll keep it real, it definitely is partially the case that we got used to our own game. In fairness, it isn't a problem to restart the levels you are having trouble with, but I can see where you're coming from!
We also intended for the game to be challenging given it's limited run time, and maybe that's something that doesn't come across super clear when you open what ostensibly is a cute rhythm game. We've received some feedback pertaining to helping the player figure out the moves that we plan to implement in the future.
Thanks for your feedback!
I am still stuck at 76%, 5 stars
Cute bugs