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Stray Criminal

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Author Comments

Controls:

"Left click" & "Space"


Context:

This project was for a game jam in itchio some time ago, here the project this more to experiment how things working in here. Click here if you have interest in know more


Game by: Creative Mouse & DASK.

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To be honest, its not very good. I agree with the other review, it kind of leaves you feeling like a waste of time. The game doesn't do a very good job of explaining the controls and basically requires you to always take the first couple hits on your run as you try to figure out what it wants you to do, since there's no explanation at all aside from what you intuit. That's already been talked about extensively though, so I'll refrain.

Another thing to point out is that having a system that requires you to completely restart the game upon a loss is a BAD combination with unskippable cutscenes. Making you restart for such a short game isn't a HUGE deal (but it's kinda lame with how unvaried the battles are) but if you do that you need to let the player skip the unplayable segments.

I'm also kind of baffled at the decision to make the final boss a simpler and easier version of the previous fights that's purely just more tedious because he has a bigger health bar.

DagurasuSK responds:

Thanks for the feedback, this is going to improve.

It's an easy game for sure, but it's honestly felt it was more of a waste of time. First of all, the gameplay. It's simple, but lacks instructions for the FIRST fight. It doesn't tell you to land your hit marker onto the green areas, thinner one being a high reward of the enemy not able to hit you, but you dish out more damage to the enemy. While there's nothing wrong with that, problem is that if you fail to land on green by letting the marker slide to the right end of the whole background that has both red and green areas, it won't just automatically call it a miss, you have to press Space to tell it to make your attack miss, and Space ONLY stops the hit marker. This would be excusable... if the menu was mainly navigated by the keyboard, because to select Fight you HAVE to use the mouse. Why not just make it so that Left Click also stops the hit marker, or better yet, WHY NOT HAVE SPACE PRESS THE BUTTON ANYWAY. For the music, it mainly plays ONLY The Entertainer by Scott Joplin, and it's the song mainly you hear when playing this game, aside from a cutscene or two. Which okay, I'm one of those people who like the song, but just because I like it doesn't mean I'll enjoy it everytime it's used. And if I have a complaint about the aesthetics, it would be the fact that there's a fucking furry in a spaghetti western setting.

DagurasuSK responds:

The Programmer rushed a lot because of the game jam, he is going to work on it but not right now.

I'm going to work for another music for the game meanwhile, + (maybe) change a little detail of the history.

Thanks for the review, Idk if i get offended or find it funny.

btw: I'm going to post more things here, would be cool if you follow.

Honestly this is pretty frustrating. I don't understand why the cursor can't go back and forth across the bar. If you're not ready straight out of the gate you're guaranteed to take damage because the cursor will reach the end of the bar and just stay there. If you could fix that, this would be a decent little game.

DagurasuSK responds:

Thanks for the idea of the "Cursor" going back, When the programmer comeback he probably can solve this easily and improve the game.

The game is simple but can gains some replayability.

DagurasuSK responds:

Unfortunately, this project is intended to be short. Some things can be reused in future projects, such as Mr.M ("the furry"), scenery, theme, etc.

Credits & Info

Views
190
Votes
69
Score
3.13 / 5.00

Uploaded
Jun 15, 2024
4:00 PM EDT