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Lightning Katana - Gaiden

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SSStylin 25 Points

Get a combo of 15 or more

Enter Yasuke 25 Points

Get an S-Rank or higher in Enter Yasuke

Crouching Tiger 25 Points

Get an S-Rank or higher in Crouching Tiger

Plan and Execution 100 Points

Get an S rank or higher in Plan and Execution

Warrior 50 Points

Get an S or higher in Survival Mode

Bring The Hype 50 Points

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One Rad Dude 5 Points

Check out the Discord or mailing list

Author Comments

FIREFOX MOUSE DRIFT : FULLSCREEN THE GAME WITH F AND IT SHOULD GO AWAY!


NOTE: TRY PLAYING IN GOOGLE CHROME IF YOU EXPERIENCE LAG/FRAME DROPS



Kickstarter Page!

iu_1220693_7312342.png

A blazing fast first person shoot-n-slash inspired by Hotline Miami where you kick down doors, parry bullets, and shoot lightning.


Looking to get some feedback now that I've gotten the game's skeleton mostly done!


Hoping to turn this into a full game soon!


Check out the Discord or sign up for the Update Newsletter if you want to follow the project and have a say in where the game goes from here!


Or just Follow me on Twitter !


Edit: Frontpage let's goooo!

Edit: I'm glad people are enjoying the game! I'm still reading all your comments and yes, I'm making this into a full game! Details will be in the Discord!

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Changelog

0.3.5 - Visual improvements, options for headbob, stability improvements, adjusted parry animation speed

0.3.6 - Performance Improvements, You can now act faster out of a successful parry

0.3.8 - More visual improvements, Better feedback on picking up an ability

0.3.9 - Survival submits scores upon death faster, feedback on hitting a weak arrow, adjusted hitboxes/hurtboxes

0.4.0 - Added Plan and Execution + medals, added cover for Gauntlet Mode, general tweaks

0.4.2 - Redrew basic enemy sprites, gave Raijin a distinct lightning projectile, more optimization

0.4.3 - Fixes to checkpoints + Rankings use your pre-checkpoint score if it's higher than your post-checkpoint score

0.4.4 - Adjusted Arrow hitbox, added more tips for difficult sections and unclear mechanics

0.4.5 - Palette swap for gun enemies, Respawn orientation, Arrow consistency, Barriers disappear on enemy death

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very fun game

very fun. reminds me of doom

I wasted 8 hours of my life playing this amazing game.

This game is insane (broke my monitor)

FCPXAV responds:

My b

Hmm, pretty neat game you've got here! I was a bit worried at first since I'm typically not a fan of these old-school Wolfenstein 3D-esque games, but the fast-paced and skillful killing frenzy you can get into this game was pretty cool and very akin to games like Anger Foot, Mullet Madjack or Hotline Miami! I really enjoyed all the various ways you could style on enemies: kicking doors into them, comboing abilities one-after-another by targetting colored enemies, parrying and dodging: it can get pretty deep and expressive!

As much as I enjoyed it though, it's certainly a bit rough in some aspects, and I'm not talking about the obvious stuff like how the death animations all reuse the same default thug sprite: that's probably because it's just a work-in-progress and those are placeholders. Moreso I mean something about the game was just off or inconsistent at times which led to confusion. Sometimes I couldn't tell whether I got hit or not, sometimes I couldn't tell what the significance of whatever sounds playing were, sometimes I would swear I picked up a power-up only to have nothing and therefore ruin my planned combo, and so on: just these awkward moments that didn't feel like they were necessarily my fault or anything.

If I were to nitpick something else, it's that I don't like the whole aspect of some enemies being immune to swords because they have this aura assigned to them: if you must have something like this, I'd prefer it be a new enemy type which carries a riot shield or whatever that consistently has this property instead. Oh, and I was disappointed that there is no foot animation that comes with kicking: c'mon, ain't you ever seen Duke Nukem's big boot? We need something like that in here!

Hope you continue to work on it because I think it's got some good potential!

FCPXAV responds:

Thanks! Hotline Miami and Anger Foot definitely played a part in establishing some of the pacing and game feel!

You're right and the game is still a work in progress, and I'm gonna be implementing a cleaner and more clear UI for some of the more confusing things like seeing how much health you have left, where you were hit from etc.

I'm working on some art for more animations like the kick and gonna expand on it so that you can kick enemies and objects in the environment as well, and hopefully add more enemy types if my budget allows for it!

Credits & Info

Views
9,848
Faves:
141
Votes
258
Score
4.16 / 5.00

Uploaded
Jun 12, 2024
11:16 PM EDT