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Bruce Lee 3

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Author Comments

Sorry about the UI on the Start/selection screen is a bit out of place. And the gem collection score UI ingame not in view. But switching to full screen it falls in place, and you can see score ingame aswell. Will work on it but it is my first WebGL build.

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Visuals are pretty alright, and the audio was passable, but you seriously screwed up with the controls - WASD to move and Left Ctrl to attack wasn't just awkward as hell to use, it caused me to close the game by accident a couple of times.

I'd strongly recommend allowing for remappable controls.

Colourmist responds:

Thanks for your critique. It is nice to hear what works or not for other people. The choice of the buttons was due to the two player mode so their hands wouldn't be to close to eachother. I would make remappable keys if i knew how, but Unity is still a new program for me, and still learning.
And i have no excuse for the music haha, composed it myself(not from samples) in a hurry just to have some atmosphere in the game.

feels like an old arcade game which i like, i'm not really sure what the point of the game is since there's no score system and seemingly no way to beat the game cause you can't defend yourself from enemies and just both lose points mid fight. you can't jump and then move which is kinda annoying and when you move and then jump it stops mid-way. the text on the stores doesn't really fit the look of the game but it's not really important, also i wish there was an easier way to jump off the vines isntead of walking off

edit: i just noticed that you made this game for your niece and nephew so none of what i said really matters, but one thing that should still probably be fixed to improve the experience is the jumping, all in all for this game being made for your family it's decent

Colourmist responds:

Thanks for your reply. Yes it is a remake of a classic C64 game and there was no way to defend besides lay down. You can though easily move while in jump by holding either direction button and up button down at the same time, but you can't go from jump into flying kick, which is also like in the original game. I do agree that the text on the buildings on level one dosen't fit the drawing style, i might remove it for a later publish.
The UI is looking all wrong here in the WebGL format, it didn't in its Windows version, but if you switch to full screen it actually fits, and you can see score ingame aswell.

Credits & Info

Views
230
Votes
44
Score
2.41 / 5.00

Uploaded
Jun 9, 2024
3:46 PM EDT