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Vine Game

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Author Comments

Climb up the vine and collect bits to buy upgrades and healing to defeat bosses and progress in this platformer.

This game is actively in development, this is a work-in-progress demo of the first two levels. Gamepad is supported for the main game, but support is not yet implemented in pause and start menus. There are definitely some bugs lingering and things that could be polished up, plus 3 more levels of content planned, but I wanted to get a version out there so I could start getting some feedback.

Please leave feedback! I'm actively working on this and your notes will help me make the game better.

WebGL may have delays in loading, the downloadable version may have better performance and is available here https://quietbenchzen.itch.io/vine-game. Alternatively, refreshing the game might help with assets being downloaded/cached.


Controls:

  • Move - WASD/Arrows or Left Stick
  • Jump - Space or South Button
  • Dash - E or Right Trigger / West Button
  • Item - Q or Left Trigger / East Button
  • Pause - Escape / P or Start
  • Note: Gamepad works in main games but does not yet work in menus.

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This game definitely has a lot of potential, but there's a lack of explanation for some things like what enemies can be damaged. There's also so much going on that it can be hard to fully understand what's going on. I understand that this is still under development, and I hope that these will be fixed or improved in some way later on because the core gameplay is pretty fun and the idea is great

Hmm, not quite sure how to feel about this one! I suppose it's shaping up to be a platformer and it does have a decent foundation in that regard, but I'm just not sure what it's core appeal or hook is and it is rather unfocused, glitchy and bare-bones at the moment, being an early alpha.

I do have some decent fun jumping up the vine and dodging through enemies and all that jazz, so again, that's looking alright. But all of the other elements like shops and so on just seem to superfluous, though perhaps that's just a consequence of the game currently being so short that they don't have time to generate value and strategy around them that you see in other games like Downwell. I suppose the vine growing and generating platforms is kind of neat, but in a way, it really is just fancy set-dressing and doesn't look to be some sort of innovative or fun core element to the traversal.

There are a lot of confusing aspects to the game. Enemies are inconsistent in how or if you can even damage them, lots of interactions like with shops are unclear on how to proceed, why you need to time a double-jump on an enemy instead of just landing on them, bosses either seem impossible to hurt or way too spongy, and so on. There are also some minor bugs like still being able to jump/dash after dying or completing a level, as well as just awkward hitboxes, getting hurt while spawning into a new zone, and strange physics that made me bounce off of stuff or just wonk out. But worst of all was the tutorial which gave a terrible first impression due to a jump that's impossible to clear without dashing, but dashing is only taught after you clear that jump!

Hopefully the game shapes up into something cool: trying to help as much as I can but I'm a bit lost since it is so early in development that I don't know what to say or focus on yet.

Action Platformer flash. Pixel art makes up all of the graphics. You should list all of the controls in the Author's comments. This game has slowdown, and you should remove the lag. That would help this become Top Notch.

I cant get past the tutorial

>go into newgrounds
>decide to try some games
>fined this new neon one
>play
>it's lagging bad
>cry in the corner
>even newground games don't work
>ITWILLALWAYSBETHISWAY

Credits & Info

Views
15,067
Faves:
53
Votes
190
Score
3.41 / 5.00

Uploaded
Jun 1, 2024
11:46 AM EDT