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Avoid Spikes Super

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Author Comments

Avoid the spikes and don't die! This game was supposed to be for CoolMathGames, but I never got the email!

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Like the idea, however two important things have to be added. A score is needed to see how much we have progressed. Slowing down the enemies at the start, so we can move our player and get a fair shot.

Other than that, this is actually pretty good. The gameplay loop is addictive (which is a good thing). I definitely see some potential, but could use some more polish.

Oh yeah, and could you try making a thumbnail? Using memes just makes it look rushed and amateurishly made. Not a good first impression. A simple drawing would do.

BelmontReal responds:

Thank you!

game doesnt even has score

BelmontReal responds:

Sorry about that.

Has potential, but it lacks so much polish. The difficulty that it has makes it unfun to play any more than two rounds, both of which only lasted twenty seconds at best. There's just no warning where the spikes are coming from, and they move so fast. If you're near a wall, it can spawn right next to you and instakill you with no time for you to react. There needs to be more indication of where the spikes are going to spawn, so you at least have a little time to react.

Some things are good, such as the title screen and the smooth player movement. I actually may use that in another game myself. It feels great and still is fast enough to avoid things if the spikes weren't moving at hypersonic speeds.

My advice: Add more spikes that do different things that slowly join in over time to make it more difficult. The single spike is too fast, and too unpredictable. Score could be based on how long you survive.

All in all, this game has a great start, but at the moment is borderline unplayable (hence the low score).

BelmontReal responds:

Will do. This is a spinoff I made and I didn't want to do it so this is a retexture of the original game. I'm making the remastered game so I will take these into mind. Thank you!

The music hits the ears quite hard. Probably because of the repetitive part which is very short.
And also because of the sudden switch to the beginning of the music, after pressing “restart”.
Maybe it would be easier to not depend on the buttons and just cycle play?

And, how do I understand, that there is only one spike and it constantly teleports? This becomes noticeably intermittent and confusing. You see a model in one corner, and she teleports out from the other side at moment later.
Maybe you should make 2-3 enemies while one is flying and the next one is getting ready (queue)?

BelmontReal responds:

There were supposed to be 2 to 3 enemies, but I messed up the code and I didn't realize it.

as soon as i start i instantly die

BelmontReal responds:

Sorry about that!

Credits & Info

Views
140
Votes
67
Score
2.27 / 5.00

Uploaded
May 30, 2024
10:50 PM EDT
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