In short summary, the goal of the game is to escape the chasing enemies and collect every single green circle, a power-up, to increase your chances of survival. A timer is at the top of the screen to indicate how well you did.
I worked from like 3 pm to 3 am on it in one day lol, pumped full of adrenaline. I don't have much experience with Godot so I definitely could have done it in less time, but things were very new to me so it took a while. Tons of simple mistakes costed HOURS, but now I know better, so all's well.
Unironically, I think this would be good for Calculus review. 40 questions are selected at random after each power-up, but the questions are focused on, for the most part, a few topics. Drawing the player's star and its animations took hours, as I'm not experienced in that department as well, and I also made all the other art except for the green and red circles. The space art/theme was for the Godot Wild Jam, but I didn’t finish in time. It looks pretty easy to play with the number of power-ups available and their spawn rate, but not many people play games in my Calculus class, to whom my game is catered, so it makes sense to make it a biiit easier and force them to solve more math. I could've done more with more time for sure, but I really wanted to share this because it's like my first completed game loop, even if it's lacking.
Thank you!