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R E A D Y   Y O U R   R U D D E R ! ! !

Fish flying, pirates plundering, seagulls... doing as seagulls do, it's on YOU to survive this mayhem-filled ship-sinking simulator!


This game was made in 7 days for the 2024 Bullet Hell Jam and Pixel Game Jam. If you enjoyed it, feel free to leave a rating!

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CREDITS

FartFish -- Game Designer, Programmer, Artist

Kotob -- Music

IV -- Title Art

SFX sourced from the lovely Pixabay


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UPDATE LOG

  • 5/19/2024, 2:00 PM -- Massively reduced file sizes (I left in a few duplicate files on accident that had later been converted into other file types for optimization. Wavs are heavy files)
  • 5/19/2024, 6:00 PM -- Another optimization fix, this time a bit more complicated than just deleting a couple files


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iu_1205682_8879221.gif

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Hey, this is a really fun and cool survival arcade experience! I really love the charming and lively vibes coming off of it, and I enjoy the core concept of every power-up you accrue coming with a new enemy being introduced, where sometimes that enemy is a direct counter to that power-up. It's a bit of a shame that whatever strategic value there would be to picking or not picking certain power-ups is inevitably lost once you get them all, but still, it's neat and I found myself getting addicted to weaving my way through the chaos and surviving as long as I could, especially since the game feels very fair and generous with its hitboxes.

Obviously I'd love if it had more meat on its bones because its got such a good core, whether it be new content or some sort of randomization to increase replayability, but for what it is, especially considering its a game jam game, it's solid.

I was a bit curious about the way the pirate keeps asking for gold, especially since we never seem to accrue any. Maybe some sort of cut content, like maybe it was planned that you needed to get gold that appears while dodging threats, but now they just assume that you come across a gold piece every wave despite it not being visible?

Was also curious about the crows nest and what its penalty is: I think it was doing something with the hitboxes, maybe increasing them in size a bit? Couldn't tell for sure.

FishDev responds:

Thank you for the compliments!! I'm thinking about expanding the game somehow, but in full honesty, I'm not totally sure where to take it. At a certain point, stuff would just get too chaotic, and more importantly, the upgrades that provide the controls -- which are the most important ones design-wise -- would get lost amongst any new upgrades I come up with that, most likely, wouldn't provide new controls. I'm honestly still chewing on it, well after release haha.

There's a few super minor QoL changes I have planned (e.g. making it so that the player can't accidentally skip the ending wanted poster if they happen to be pressing Z when they die) but I want to hold off on releasing any updates until the itch version gets its uploads unlocked, to keep the 2 pages in sync. One of the game jams this was submitted to is still having the judges look at the games, so I currently can't upload anything on the itch page.

The gold thing was sort of a mistake/oversight on my part. I wanted to give the character a lot of charm and thought "pirates love gold lol" without once thinking "I literally never give the player gold..." Maybe I could drop a gold coin on the player or something? Not sure yet lol

As for the crow's nest -- yup!! Sort of hard to telegraph though. Basically, every so often, a crow lands on it, and increases your hitbox by a pretty large margin (hence "bad luck"). The original plan was for there to be a few potential debuffs, like speed loss or increased spawn rates, and there'd be a bit of text going "Speed Down" or "Enemies Up" or something like that, but that ended up being too distracting amongst all the chaos on the screen so I cut it. For now, it's just the hitbox increase, I try getting the player's attention with a white flash on the hitbox when the crow lands, but admittedly I know that still isn't enough. If you have any suggestions, I'd love to hear them!!

Awesome work bro.

That was dope

𝐴𝐻𝑂𝑌 𝑆𝐶𝐴𝐿𝐿𝑌𝑊𝐴𝐺𝑆!

Really fun i wish i could fish something hehe

Credits & Info

Views
2,395
Faves:
41
Votes
137
Score
4.10 / 5.00

Uploaded
May 18, 2024
12:45 PM EDT