The clashing assets makes me feel like this might be an asset flip or some kind of project that shifted gears midway. You got Game Gear-styled Amy, Zubat and a Pokemon remix bgm, and some generic looking ammo, missiles, and platforms
! ! DOES NOT WORK ON iOS ! !
Cute little Amy needs your help escaping the Waterscape by getting the high score!
Comment your score below!
Controls:
Jump - tap left side of screen, Space Bar, W Key
Shoot - tap right side of screen, Q, Z, X
The clashing assets makes me feel like this might be an asset flip or some kind of project that shifted gears midway. You got Game Gear-styled Amy, Zubat and a Pokemon remix bgm, and some generic looking ammo, missiles, and platforms
decent game, nothing more, nothing less, a bit hard to know what's happening without a "tutorial" or a "how to play" (i get that it exist in the game description, though it'll be a little nicer being there "in-game" as well!); the score system is weird, don't get why should there be THAT many decimals, the sprites don't blend in that well with the background art; the ammo system is good, though would be better and more challenging if it were to be the melee hammer attack only (and more canonically true to Amy in general). game is good, fun for an endless runner, though as said before, need some polish and touch-ups, keep up the good work :)
Thank you for playing. Adding a controls page to the menu would be a good idea I didn't really consider that, nor do I know how to do it yet lol. The way I implemented the sprites I was unable to add a hitbox to the hammer animation unfortunately. I had an animation of the plane blowing up on impact but I could not get it to work no matter what. Godot 4's browser implementation is a massive step down from godot 3 im considering switching engines to something like Gdevelop but that could be a dumb move
I don't want to be too harsh because it is literally there first game and it does show potential due to it's semi addicting gameplay, but the way it throws you into the game world with no attempt to try the ease the player in and the outright horrible enemy placement made it feel like there was a lack of effort and the stolen art proves my point. I do hope they continue making games because I love seeing artists grow and learn from their past mistakes
The art was supposed to be part of the charm. This is my second game and I have no desire to make my own pixel art. A tutorial would be inappropriate for this type of game. Im taking you back to the good old days when you had to read the game's manual (description) before you play. The game is supposed to be challenging and random the enemy placement should always be manageable
You can check out my first game on itch.io it might be more up your alley!
https://st00nk.itch.io/biden-dodge