I've found myself critiquing a lot of games in this Jam for having a low skill ceiling, but WOW did this game make me eat my words.
This felt easier than the first game up until a point. I nearly screamed at my computer on level 11, repeatedly trying and failing to make it up and over the little orange hazard. After over a year of this control system I'm sure you're used to it, but to me this game simultaneously feels too slow and too fast. The recoil isn't strong enough and controlling a swing feels spastic. I'm not sure I like the fact that where you grab a moving object can force it to tip one way or another, it just reinforces the feeling of not having anything solid to grab onto, and you already spend a long time slipping around feeling out of control in this game.
The silhouette art looks fantastic but I think your choice of colors could stand to be a bit higher contrast. Some of the pastel greens and pinks look ugly together.
Last, as was the case with the first game it can be frustrating not knowing where to go. Sure you can see the finish at the start, but a little arrow pointing in the direction of the finish (perhaps with an indicator of how far away it is) would be a real game changer.