Pretty cool concept! Especially impressed by the 3D, I haven't seen that before. It really feels like it needs more work though, to do justice to the concept.
- It says find firewood. I found firewood. I can't do anything with it though? Edit: I found something that looks like firewood but is actually the bonfire. My bad. Apparently I spent so long looking for the first piece of wood that the bonfire went out, which caused it to look like a pile of sticks. So I was trying to interact with the pile of sticks, thinking it was firewood, wondering why I can't pick it up XD
That's probably a derp on my part but I thought it was worth mentioning. (User testing is valuable, especially when the users are boneheads!)
- It seems to be an open world but isn't. I spent like 5 minutes walking into the darkness, before I realized the ground moves even though you're stuck against an invisible wall. lmao
- One hit kill? :(
- One hit kills might make sense, if enemies didn't sneak up on you, and if the controls weren't so clunky.
- The controls: the cursor getting stuck on screen edge and not letting you turn around, while a floaty zombie is about to murder you... does not make for fun gameplay! (Also, asking a player to install AHK scripts to play your Flash game... I mean at that point you may as well make the whole thing a download.)
- EDIT: Apparently there's a way to lock the cursor (and still get mouse delta) in HTML5 (requestPointerLock). To use it with Flash (Ruffle) you'd have to make a HTML5 wrapper and use the external code API. I noticed that's how Skeleton Day did its controller support. Maybe the Ruffle team can integrate this into Ruffle?
- End screen stats are broken: When I die it says "Time Alive: 0" ? Also "Firewood Gathered: 0" but I got several. Also "Kill Count: 0" and "Enemies Seen: 0" but that's also not right.
- I got ate by a tree? wat XD
- Some enemies fly away from me (while staring at me?) and are invulnerable to my attacks
- The 3D effect is pretty cool, though the way the ground moves is a bit strange. I guess Flash doesn't have perspective transform? The collision is also a bit odd, like I'm a few meters from a tree but I'm bouncing against it.
Hope this helps, and I hope you keep working on it. I'd love to play an updated version.