intresting concept
....untill the frames die and the music starts to stutter lol
a bit too ambitious for 72 hours no? lol
Made for the Ludum Dare 55 Game Jam in 72 hours.
Leap into a whimsical world where charm meets challenge in a delightful 2.5D stylized pixel art environment. Designed with a cute, enchanting aesthetic, this game will whisk you away to a fantastical realm where speed is the flavor you need to collect and deliver your coffee as fast as possible.
You wonβt have to do this alone, with the help of your trusty frog summon called Bean and your enthusiastic goat summon called Brew no challenge will be impossible for you.
View the online leaderboard (Any% and 100%)
View the Ludum Dare submission page
Controls
Action | Keyboard | Controller
Move | WASD | Left Stick
Frog jump | Space / W | A / Cross
Goat dash | Shift / E | X / Square
Reset level | R | Select
Return to menu | M / Esc | Start
Made by the Ludum Fairies team
Name | Credit | Socials
Aurora | character art demon | @nekai
Danae | audio fairy | @da-nae
Evee | 2D + 3D art deer | Eveee-Cx
Luna | code + art faerie | @RunicPixels
Taya | web coding frog | TayaCrystals
Arto | assistance goblin | arzi
intresting concept
....untill the frames die and the music starts to stutter lol
a bit too ambitious for 72 hours no? lol
There's no such thing as being too ambitious. π
Why would you make going up slopes so slow in a game with limited jumps?
Otherwise, decent, but use a round of optimization
We weren't able to fix that in the 72 hours of the jam. π
We're definitely working on improvements, but please consider this is a jam entry.
The upcoming hotfix won't contain gameplay overhauls like movement, since we like to keep the leaderboard competitive. But we'll certainly improve controls and quality of life with a larger future patch.
An okay enough puzzle platformer with a pretty cute artstyle.
The controls felt a bit cramped on my keyboard - allowing the player to edit the controls would have easily fixed that.
I did also have some stutters whilst playing, though they only happened the first time I started a level.
Thanks for feedback BlueMonday. :) It was a Ludum Dare entry made in 72 hours, we're currently looking into how far we want to take this in terms of post-jam updates. We will look into your feedback. I have conveyed your keybinding feedback to our team and we'll see if this is something for a hotfix or a bigger update.
Update: After discussing with the team, we hope to roll-out a key-binding update next week. :)