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Etsa Djavul

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DRAW RUNES using MOUSE/TOUCH


Start by TRACING THE HINT LINE and move on to the next level once you get a good match


SOLVE THE BLANK PUZZLES by continuing the language patterns you learned from the hints


FIGURE OUT all the different ways the runes relate to the phrases


Try to complete all 34 LEVELS


TIPS

  • If you’re very close to a full match, try doubling over your lines and making them thicker or longer
  • Lines that overlap bounding boxes are grouped together as part of the same symbol, so be careful when they get close
  • Sometimes it will accept a drawing that isn’t quite correct, or missing a stroke, so take the results with a grain of salt
  • The aspect ratio and relative angles matter a lot for getting a good match


The game takes inspiration from these languages, some of which I speak: Swedish, Futhark runes, English, Portuguese, Russian, Japanese


Made in 48 hours for Ludum Dare 55: https://ldjam.com/events/ludum-dare/55/etsa-djavul

Source Code: https://github.com/foolmoron/EtsaDjavul

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Interesting game concept, but would like it if the separation between the "training level"s, where you're introducing a rune, and the "recall levels" where we have to remember what they mean was a bit more obvious, and maybe if there was some sort of plot framing device?

Mechanically, it would be kind of nice if once a stroke was detected, the game "locked it in", and it could be erased if that went wrong (e.g., the long base line for the rune, or the "flags" from the k-series runes). Right now, it's hard to know if, when I'm not getting a level, it's because I've forgotten the rune shape, or if the engine just isn't detecting my strokes correctly.

I think there was a glitch with this game. I wasn't able to see anything on Level 3. It was just a blank slab. Still, I got through the first two levels pretty well. I can see why the score is low. You needed some music.

I still got close to 100% on Level 3 somehow. Dang, that's a lot of Ludum Dares. I couldn't summon anything. It isn't interesting enough for me to want to advance. Just show the images better.

Foolmoron responds:

The blank levels are the whole point of the game :D It's a puzzle where you need to figure out what to draw based on the patterns you have learned.

Fun game, I like the concept, but my main difficulty is getting the game to recognise multiple characters.

I'm on level 14, the 5th multicharacter level, every one of them has been a struggle but this one just won't register. I'm absolutely sure about my answer and referenced the previous levels to make sure but no matter what I do it won't recognise all 3 characters.

On a more minor level, the screen shake and particle effects can make it a bit hard to see while you're drawing and for some reason what you're actually drawing is offset to the upper right of the cursor making it hard to jusdge where a line will start and overall making it more awkward than necessary.

Foolmoron responds:

Yeah, the multi char ones are too finnicky right now unfortunately. The important thing is the relative length of lines (aspect ratio) and the relative angles. You can make the drawings very small as long as those are preserved.

One tip for those is to look at the match % as a hint: If you need to draw 2 symbols, then you want your 1st drawing to have a 49-50% match. If there are 3 symbols, you want 33% match.

Credits & Info

Views
302
Faves:
2
Votes
67
Score
2.95 / 5.00

Uploaded
Apr 14, 2024
9:47 PM EDT
Software
  • Godot Engine
  • ChipTone