Too hard
A small platformer made as my final for a college programming class. Use WASD or the arrow keys to move and navigate the level to the goal!
*Note: There is a chance for a bug that causes the keyboard shortcut for moving to the next level to repeat the level instead (specifically occurring on level 6 for who knows what reason), if this happens, click "Next Level" with the mouse, or access the next level from the title menu instead. You may not experience this bug at all, but if you do, those are the workarounds.*
----------------------
Patch Notes:
- Added music and sfx buttons to title screen
- Added total time from the best times of beaten levels as one big record (for speedrunners)
----------------------
Credits:
Made by Alex Hertz
Background Music is "Blue Feather" by Kevin MacLeod
Better Minimal WebGL Template by Sean S. LeBlanc
Too hard
THIS GAME MAKES ME WANTR TO DIE BUT ITS SONADDICTING 10000000000 STARS
The difficulty progression across levels as the player learns different skills is good. Player movement has a nice quck feel. I like that respawn after failing a level is instant. The glow affect around the player is a cool touch and wasn't distracting from navigating the levels.
pretty fuckin sweet but a bit unfair at times
Great game, with a great style. I gave up on level 9 though, as I was tired of walking all the way back across and immediately failing on the first wall spike. The animated tutorial guy is great, and controls are solid too. Not a huge fan of shift and d to dash, but it's okay I guess. Jump sounds are a little jarring for a game that looks this ambient.