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Inn & Out

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THIS IS THE REAL VERSION OF THE GAME, DO NOT PLAY IT ON ANY OTHER SITE I HAVE NOT APPROVED, THANK YOU.


IF YOU'RE HAVING TROUBLE RUNNING THE GAME IN YOUR BROWSER, EITHER SWITCH TO FIREFOX, REFRESH YOUR PAGE OR DOWNLOAD THE OFFLINE VERSION HERE

https://notakin.itch.io/inn-and-out


THANK YOU FOR PLAYING INN & OUT


A vintage arcade game made today! Heavily inspired by Hotel Mario and Namco games.


You take control of Selena, the head of pest control, to deal with giant pests infesting a hotel, and they keep opening the doors! Your job is to close all the doors, take out the pests with your Super Spray and clear each wacky floor at a time!


Don't forget to grab the coins! They can buy you a surprise after collecting a certain number of them.


Controls:

Arrow Keys: Move

Up: Enter Open Doors/Elevators

Down: Exit Closed Doors


Z: Jump

X: Close/Open Doors


Enter: Start


Service: F2


Gamepad Compatible!


Credits:

Me: Mostly every single thing


fl0pd00dle: Playtesting

Crona: Playtesting

haywireghost!: Playtesting

DobeDobe: Playtesting


Chase T. Catt: Base composer for the hurry up theme


Special Thanks:

orca: telling me how to draw sprites


Patch Notes v1.0.2

  • Changed screen size from 2x - 3x
  • You can now press a direction when jumping straight up to move
  • Added an indicator when the elevator is already being used by the enemies
  • Fixed a small bug that breaks the high score recording if the focus is lost

Log in / sign up to vote & review!

Oh man, I was really psyched to play this game as it gives a great first impression from recreating classic retro arcade vibes so accurately...but I unfortunately ended up feeling really let down!

There certainly is a lot of craftmanship on display here and I do think that, in a vacuum, it's a pretty neat arcade game with a lot of pizazz to it. But I couldn't help but be flabbergasted when, upon completing the first level, the second level was exactly the same as the first! It doesn't even stop there, as the third and fourth are the same as well too!

I can understand having the same general level layout recycled a few times, but you need to shake things up someway to give a sense of progression and spicy variety! You know, change the location of the doors and powerups and enemy spawns, increase enemy density, decrease amount of powerups, and for gods sake, change the AI! I was going crazy with the way the game kept giving me deja vu: every level it was watching the mouse and porcupine come down the elevator and go to the right, then the roach comes down and goes to the left, and then the bee, over and over and over, it's the same damn pattern every time! What's the point in playing!

Yes, eventually it does shake things up by introducing a bonus level and finally changing the level layout with something new afterwards, but it takes way too long to do so, and on any other day, I would've quit before getting to that point, safe in my assumption that the game just keeps looping the first level forever!

It didn't help either that the difficulty of the game felt very strange as well: powerups seemed to be in too generous of a supply and made it too easy to clear the board of all threats. The only difficulty of the game was the fact that it doesn't give you a good signal to let you know when your powerup is about to run out, such as through blinking.

I also wasn't a fan of the controls in some instances. For example, I disliked how delicate you need to be when going into elevators, having to come to a full stop and then hitting up after waiting a moment: feels very unresponsive and awkward. Why can't I just hit up when I'm running past an elevator to get into it smoothly, similar to how I can close doors by hitting the button when running past them? There's also a weird bug where you can get stuck on stairs, and the way your forward momentum is immediately killed when you jump and touch a wall is super annoying, especially in the bonus stage.

So yeah, unfortunately, this feels like a real case of style over substance for me: it looks pretty, but the gameplay just isn't fun and is incredibly repetitive. As a big fan of games like Mappyland and Tapper and Burger Time and so on, this should've been right up my alley! But that's all the more reason I'm so critical of it in failing to live up to them.

This is super fun to play, you clearly understand your arcade game design fundamentals. I wanna try and experiment with the game more but good job so far.

it really feels like a game that would be on an arcade, just like donkeykong or pacman. Love how even the screen border looks like the old arcade machines, which is very cool :3

Played it again and had a neat time. Someone else said it, but it also gives me a Mappy feel. Great Game!

Edit: As I was typing this, I noticed a neat little screen of "Focus Lost". Neat!

very neat

Credits & Info

Views
12,110
Faves:
138
Votes
255
Score
4.16 / 5.00

Uploaded
Apr 8, 2024
12:06 PM EDT
Software
  • GameMaker Studio