"She says she's 21, but she looks 45!
lol
Also, there's a bug with the coins where colliding with them will affect the player's velocity. But I still like it despite the bugs 😉.
This is just a little taste of something of mine that is coming out later this year! Please let me know what y'all think!
This is basically a 2D Mario-esque platformer, but with Discord camp mechanics! Complete the challenge in every level before the enemy does to avoid elimination! If you are up for elimination and you got hit enough, you can fail the level! There are also tokens you can pick up along the way that can help you out in your journey!
Stomp on enemies to get extra coins! If you run out of time, you will start burning through your coins at a faster rate (5 coins = 1 second). If you collect 500 coins, you get an extra life.
Please let me know if you have any questions!
"She says she's 21, but she looks 45!
lol
Also, there's a bug with the coins where colliding with them will affect the player's velocity. But I still like it despite the bugs 😉.
Well it’s being worked on! :)
It's great
its great ig
what the genuine fuck is going on in this game i feel braindead
Fun, decent level design, but the game is sorely held back by the platforming physics. I would get caught on weird ledges, or the character wouldn't jump for some reason (I was using Rad). I tried another playthrough with the Banana Car, but the physics issues only increased with the high speed. The coins feel like they also have collision, which is odd. I would give this more time, but I I only made to the second level (on both characters) before receiving a game over. The menu music is also a little annoying, but that's just my opinion; others may think it's fine. On a positive note, the UI and story sections are really well made. They look and feel great. Also, the AI opponent is fairly advanced, jumping between platforms and collecting coins instead of just sliding across the backdrop (like I have seen with some other games).
All in all, this demo has great potential, but it's good level design and concept is overshadowed by suboptimal physics. I still look forward to a completed game.
Yea, the menu music was made by me, and I’m probably gonna replace it with some royalty free song. I’ll def work on the physics as well, thanks for your feedback! :)