Taking photographs of creatures is a great idea, but the gameplay is over complicated and not fun. If you made things more interesting and enjoyable this game would be better.
Mimic Lens
Dungeon Crawler Jam 2024
Theme: Ancient Ruins
Embark on an exhilarating adventure as a determined zoologist, unravelling the mystery of a supposedly extinct creature in a remote temple teeming with life. Your mission: capture undeniable proof of the creature's existence amidst a labyrinth of doppelgangers, each subtly distinct from your elusive target.
Immerse yourself in the enigmatic world of Dr. Amodeus Gumphrey, piecing together cryptic clues he left behind during his inexplicable disappearance. But beware, the temple holds more than just secrets, with puzzles scattered throughout its ancient corridors, waiting to be solved to unveil invaluable insights.
Armed with your camera and trusty journal, navigate treacherous obstacles and outsmart lurking adversaries to claim your place in zoological history. Will you emerge victorious where others have faltered, or succumb to the temple's unforgiving depths? The fate of discovery rests in your hands.
Team
Taking photographs of creatures is a great idea, but the gameplay is over complicated and not fun. If you made things more interesting and enjoyable this game would be better.
I'm afraid I've missed the premise of the game. So, I'm looking for a real thing (cow?) that can be distinguished from a mimic thing... somehow, and to do that I have to solve puzzles? I did the easy one with the torches, no idea about the others. And the audio recordings have useful information maybe? I'm lost. I'm not going to criticize a dungeon crawler game for being a dungeon crawler, I'm an Etrian Odyssey fan after all, but why don't I have a compass, and why is QE turn and AD strafe instead of the other way around?
nice game but loads slower on my pc
short but cozy game
Hmm, I do like what the game seems to be going for here, where you're exploring this dungeon and collecting audio logs that provide clues as to ascertain the target you need to photograph: it's like an interesting fusion of a detective game with a dungeon crawler!
However, it definitely felt rather clunky with its execution. It was difficult to figure out how anything worked without any sort of instruction or tutorial, and the game just lacked a sense of polish and a lot of features felt superfluous or unfinished. There was a lot of lacking quality-of-life features as well, especially around the logs: when you're trying to check on something specific, it was very annoying how there was no text transcript or subtitles for the logs, and you couldn't use the timeline bar to skip ahead, and you couldn't turn it on and listen while you're moving around since it stops right when you close the journal.
The fact that it was static was a disappointment as well: if it could somehow be constructed so that there were random clues, targets, dungeon layout and so on, it would be more exciting and replayable instead of a one-and-done and exploitable through brute force trial-and-error. I could really see this game becoming something like Shadows of Doubt with enough time!
Not too bad for a game jam game as while it didn't necessarily prove its concept (most likely because it bit off more than it could chew in the short dev time) it was enough to be intriguing, and that's better than getting something that's more technically competent but boring.