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Author Comments

My first game in Godot.

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Cool

SubsolarGames responds:

Thanks!

this game would be so much better if you added reasons for your death depending on how far you got and do it like every ten levels you make it closer or further away

Needs more 'SAUCE'....... If you get me~
LIKE... The visuals, the font, the general feedback you receive for 'popping the lock' correctly - it's all too SIMPLE and generic. Not as satisfying as it could be wit how limp and abrupt things come off looking and feeling! But it COULD be! It's a nice enough foundation. I liked it a little :)

I really liked the realization you could tap space more than once over a circle if your timing was good enough to score more points than you normally would off a single pass. But!!!! That cool gameplay technique feels a little OFF to do because the visuals end up looking sorta janky following your actions! The next circle kinda FLICKERS from one position to another if you do this; making it feel like a glitch! Needs some work!

A less IMMEDIATE and abrupt a failstate would be nice too! It feels WEAK messing up because there's no fanfare, no nothing. You just sorta miss the timing and go: "oh. alright".

YOU GOTTA BUST OUT THE CLOWN HORNS and BOUNCE the game over text onto the screen or something, man!!! Make me REVEL in my failure!!! The text jus kinda quickly fading onto the screen leaves me feeling nothing................

Maybe you could also have a few lives and if you flub all of em THEM you gameover? THAT would also be nice~

It's hella SIMPLE, but if you waaanted - you could really trick this out into something neato wit some polish. Happy gamedeving :)

SubsolarGames responds:

Thanks for your great advice!
For my next game I will definitely keep in mind game feel!

Credits & Info

Views
256
Votes
65
Score
2.78 / 5.00

Uploaded
Mar 27, 2024
8:10 PM EDT